5 次代码提交 (e32921b2-f7cc-4a3c-9f0c-25e1367231d6)

作者 SHA1 备注 提交日期
nathaniel.buck@unity3d.com e32921b2 Bugs: Adding clarifying comments for Relay + UTP and for some of the design patterns. Adding a rate limit on the lobby host button. Adding a blocker on the spinner so that the lobby list UI can't be interacted with while the spinner is visible (to prevent someone from starting to join a room that's about to be removed from the list). 3 年前
nathaniel.buck@unity3d.com 8192c7a4 Bugs: Fixing a couple harmless null refs that could result from quitting out of a lobby during Relay connection. Allowing the Back button to be visible during lobby countdown since quitting out at that point won't, like, *ruin* anything; this is actually to fix an issue where a client's Back button could disappear for an UpdateSlow between the point where they locally know they're in game and the lobby receives the actual data push from the host. 3 年前
nathaniel.buck@unity3d.com e0abc931 Bugs: Removing the selected lobby data from the Join menu, so that when we return from a lobby, if we select Join again immediately, we don't just try to join the same lobby again. Changing "Ready." to "Ready" in the lobby UI. Making the error popup block raycasts fully, except for the Back button (for the case of the host disconnecting from the Lobby, since they would be popping up a 404 every 1.5s such that it would be difficult to click the button to leave the lobby). 3 年前
nathaniel.buck@unity3d.com 10322c9b Copying a change from the DTLS branch that just altered how we handle event processing in RelayUtpClient, which, I'm about to make other changes to RelayUtpClient so I want to bring those in now. 3 年前
nathaniel.buck@unity3d.com a475b72c Adding a notice on failed login to remind about connecting the Project ID. Adding a note about how to force a logout in case of a weird issue. 3 年前