nathaniel.buck@unity3d.com
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5f41201b
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Initial network behavior - When entering the InGame state, players will disable menu components and the host will spawn networked objects for the symbols. They can move with Rigidbody physics for all players. Returning to the menu cleans up. Note that this currently only works with a local network connection.
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3 年前 |
nathaniel.buck@unity3d.com
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2e0ba992
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Adding logic for correctly disconnecting all players when the game ends, with some esoteric fixes (setting IsLocalSpace for the SymbolObject transforms so the client can interpolate them correctly, ensuring clients are disconnected before the host).
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3 年前 |
nathaniel.buck@unity3d.com
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119e8e33
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Switching over to the RelayUnityTransport component, although I'm still using the other Relay allocation to send the NGO relay code so that needs to change. Also note that consecutive games in one lobby fail now, for using the wrong relay code.
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3 年前 |
nathaniel.buck@unity3d.com
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be6ccfbe
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Symbols can be clicked on repeatedly now, so if someone mashes they will lose points as expected. I'm also resolving a timing issue that I missed that happened with a single player, where they'd start the game immediately on connection (since all players were connected) but before the SymbolContainer could call Start to subscribe for the game start message.
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3 年前 |
nathaniel.buck@unity3d.com
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1041eaf9
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Cleaning up with some comments and shifting the RelayNGOUtpSetup to its own file.
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3 年前 |
nathaniel.buck@unity3d.com
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120aeb08
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Changing the InGame namespace/directory to NGO for clarity.
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3 年前 |
nathaniel.buck@unity3d.com
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12a7518e
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Adding a basic intro to the minigame.
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3 年前 |
nathaniel.buck@unity3d.com
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26cfa9d6
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Adding in BSP generation to select spawn positions for the symbols.
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3 年前 |
nathaniel.buck@unity3d.com
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80a98484
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Cleaning up some comments for clarity. I've also removed NetworkTransform from the cursor since we're managing the positions with a NetworkVariable, and renamed some methods.
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3 年前 |
Jacob Stove Lorentzen
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e876c95b
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NGO Error spam Fix.
-Reduced the amount of NetworkMonobehaviours on the glyphs
-Increased the Queue Limit on the Transport.
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3 年前 |
Jacob
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06dea12e
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renamed the namespace
Renamed the namespace
added a popup for when the user forgets to input their project settings
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3 年前 |
Jacob Stove Lorentzen
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838efe8b
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Fixed Glyph game bugs caused by updated packages.
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3 年前 |
Jacob Stove Lorentzen
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8a5b5a31
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Renamed LobbyUpdater to Lobby Synchronizer.
Removed Identity Service, Replaced with AuthenticationManager
Removed “private” in front of all private fields.
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3 年前 |
UnityJacob
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a5704e9b
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feat: rest of the lifecycle working
- back button
-Symbol Hints
- Messenger and Locator Reliance removal
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2 年前 |