nathaniel.buck@unity3d.com
9f43a38a
Minor renames to clarify join codes.
Keep forgetting how to tag this, but let's try: [apply-change:a7f97ad3-049d-441d-8e2b-5f9e984488cc]
3 年前
nathaniel.buck@unity3d.com
83ae4c80
Just some comments/renames from developer feedback.
3 年前
nathaniel.buck@unity3d.com
abcdd61e
Fixing issue with an infinite loop if an enqueued operation continued to enqueue itself on execution.
3 年前
nathaniel.buck@unity3d.com
a8327179
Ugh, I'm just getting really lost in this merge. Just gonna check this in reaaaal quick since this seems to be nearly correct and then make adjustments. It appears I no longer have the issue where it recurses forever and crashes, but it's not *quite* right on the Join menu refreshing logic.
3 年前
nathaniel.buck@unity3d.com
20603d75
Quick change to have the lobby list refresh upon returning from a lobby, as though entering from the main menu. Since we constantly query while in the lobby, the rate limit could interfere, so there's now logic to wait if needed.
3 年前
nathaniel.buck@unity3d.com
691a48ab
Adding rate limit behavior for the Join button, so it will also fade while within the rate limit for joining lobbies.
Seems like at some point here, I've lost all non-manual list refreshing except when coming from the main menu? I.e. when quitting a lobby, the list doesn't refresh, since it's still within the rate limit for the lobby but we don't (and shouldn't?) cache the refresh call for the list.
3 年前
nathaniel.buck@unity3d.com
b9db2078
Adding in rate limit events for query operations. Now, the refresh button will be disabled while within the rate limit cooldown, and the lobby data refresh follows it as well (which it did previously, but it was less clear).
3 年前
nathaniel.buck@unity3d.com
2bd692a3
Package updates happened, so I need to update the packages, but I don't want to bring in the branch with the existing rate limiting workaround at the same time. So, this is its own changeset. This should match the state of the closed_beta_package_update branch.
3 年前
nathaniel.buck@unity3d.com
8e409c9f
Unity version update
3 年前
nathaniel.buck@unity3d.com
3045dabc
Modifying UpdateSlow to accommodate differing periods, including acting as a regular Update for subscribers that aren't necessarily MonoBehaviours. I'm also stripping the staggering behavior, since it was unclear and not particularly necessary.
3 年前