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Jon Hogins d2b95d3a Disabling visualizations in non-development players. Making it so the inspector is non-editable in play mode to work around the myriad of issues with inspector changes in play mode seemingly stemming from usages of SerializeReference 4 年前
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Labelers Removing extra logic around enabling or disabling visualizations. Still have a bug with labelers being reset when serialized fields change, resulting in duplicate UI. 4 年前
Labeling Labeler docs (#30) 4 年前
Resources Labeler docs (#30) 4 年前
BoundingBoxOrigin.cs Code formatting 4 年前
BoundingBoxOrigin.cs.meta Initial commit 5 年前
DatasetCapture.cs Release cleanup (#27) 4 年前
DatasetCapture.cs.meta Initial commit 5 年前
DatasetJsonUtility.cs Code formatting 4 年前
DatasetJsonUtility.cs.meta Initial commit 5 年前
Ego.cs Extensible labelers (#28) 4 年前
Ego.cs.meta Initial commit 5 年前
GroundTruthCrossPipelinePass.cs Supporting SkinnedMeshRenderer for labeling. 4 年前
GroundTruthCrossPipelinePass.cs.meta Initial commit 5 年前
GroundTruthInfo.cs Code formatting 4 年前
GroundTruthInfo.cs.meta Initial commit 5 年前
GroundTruthLabelSetupSystem.cs Supporting SkinnedMeshRenderer for labeling. 4 年前
GroundTruthLabelSetupSystem.cs.meta Initial commit 5 年前
GroundTruthPass.cs Updating HDRP ground truth generators for new API 4 年前
GroundTruthPass.cs.meta Initial commit 5 年前
GroundTruthRendererFeature.cs Checks and doc updates for URP RenderFeature requirement (#31) 4 年前
GroundTruthRendererFeature.cs.meta Initial commit 5 年前
IGroundTruthGenerator.cs Supporting SkinnedMeshRenderer for labeling. 4 年前
IGroundTruthGenerator.cs.meta Initial commit 5 年前
InstanceSegmentationCrossPipelinePass.cs Supporting SkinnedMeshRenderer for labeling. 4 年前
InstanceSegmentationCrossPipelinePass.cs.meta Initial commit 5 年前
InstanceSegmentationPass.cs Code formatting 4 年前
InstanceSegmentationPass.cs.meta Initial commit 5 年前
Labelers.meta Mock up #1 of labeler 4 年前
Labeling.meta Initial commit 5 年前
PerceptionCamera.cs Disabling visualizations in non-development players. Making it so the inspector is non-editable in play mode to work around the myriad of issues with inspector changes in play mode seemingly stemming from usages of SerializeReference 4 年前
PerceptionCamera.cs.meta Initial commit 5 年前
PerceptionCamera_InstanceSegmentation.cs Extensible labelers (#28) 4 年前
PerceptionCamera_InstanceSegmentation.cs.meta Migrating labelers to CameraLabeler 4 年前
RenderTextureReader.cs Aisv647 visualizations - Preview Cut (#40) 4 年前
RenderTextureReader.cs.meta Initial commit 5 年前
RenderedObjectInfo.cs Major refactoring. Moving RenderedObjectInfo and instance segmentation back into PerceptionCamera. Moving instance id -> labelentry cache into LabelingConfiguration. Properly implementing the labelers. 4 年前
RenderedObjectInfo.cs.meta Initial commit 5 年前
RenderedObjectInfoGenerator.cs Extensible labelers (#28) 4 年前
RenderedObjectInfoGenerator.cs.meta Initial commit 5 年前
Resources.meta Initial commit 5 年前
SemanticSegmentationCrossPipelinePass.cs Labeler docs (#30) 4 年前
SemanticSegmentationCrossPipelinePass.cs.meta Initial commit 5 年前
SemanticSegmentationPass.cs Updating HDRP test project. Implementing CameraLabeler runtime and adding tests. 4 年前
SemanticSegmentationPass.cs.meta Initial commit 5 年前
SimulationManagementComponentSystem.cs Renaming SimulationManager to DatasetCapture (#26) 4 年前
SimulationManagementComponentSystem.cs.meta Initial commit 5 年前
SimulationState.cs Extensible labelers (#28) 4 年前
SimulationState.cs.meta Initial commit 5 年前
SimulationState_Json.cs Renaming SimulationManager to DatasetCapture (#26) 4 年前
SimulationState_Json.cs.meta Initial commit 5 年前