Steven Leal
c316b88b
Updating changelog
4 年前
Steven Leal
a944e1e6
Fixing simulation stopping when editor is not focused. Fixing crashes and hangs on completing long simulations by adding object caching
4 年前
GitHub
93b7abef
Merge pull request #137 from Unity-Technologies/randomizer_tag_inheritence
Randomizer tag inheritence
4 年前
Steven Leal
78baae7f
fixed tag inheritance traversal
4 年前
Steven Leal
619701a5
simplifed tag inheritance
4 年前
Steven Leal
7c14f6cc
inlined random class construction
4 年前
Steven Leal
a2571f97
Added SamplerUtility.Hash32NonZero() API
4 年前
Steven Leal
fe9ea33f
Added editor compiler define to enable sampling in edit mode
4 年前
Steven Leal
dfe07eae
adding parameter-less constructors to samplers
4 年前
Steven Leal
151a5446
Updated change log
4 年前
Steven Leal
1ccac57a
Support for randomizer tag inheritance
4 年前
GitHub
fd3ebeae
Merge pull request #145 from Unity-Technologies/parameter-config
Serializing samplers with scenario constants configuration
4 年前
GitHub
5521cfae
Update com.unity.perception/Documentation~/Randomization/Scenarios.md
Co-authored-by: Mohsen K <mohsen.kamalzadeh@unity3d.com>
4 年前
GitHub
7897c1d7
Update com.unity.perception/Documentation~/Randomization/Scenarios.md
Co-authored-by: Mohsen K <mohsen.kamalzadeh@unity3d.com>
4 年前
Mohsen Kamalzadeh
61b6babd
more polish
4 年前
Mohsen Kamalzadeh
be094cc1
Update Scenarios.md
4 年前
Mohsen Kamalzadeh
066e6650
Update Scenarios.md
4 年前
Steven Leal
6ab9f24e
removed extra whitespace
4 年前
Steven Leal
ba332ad8
updated tooltips for scenario serialization buttons
4 年前
Steven Leal
6d141fc2
updated scenario documentation
4 年前
Steven Leal
44102c51
Added scenario serialization tests
4 年前
Steven Leal
21874f56
updated changelog
4 年前
Steven Leal
594c8bcb
updated xmldocs
4 年前
Steven Leal
4ce3c145
Updated RunInUnitySimulationWindow for new serialization format
4 年前
Steven Leal
b35bc31e
refactored serialization code
4 年前
Steven Leal
94c62e16
Added randomization deserialization
4 年前
Steven Leal
30a4111d
added sampler serialization
4 年前
GitHub
103cd522
Merge pull request #144 from Unity-Technologies/color_config_hex_values
Hex color representation in semantic segmentation label config UI
4 年前
Steven Leal
05e47323
updated changelog and fixed tests
4 年前
GitHub
105478ed
Fixed overlay panel bug ( #134 )
Fixed an issue where the overlay panel would display a full screen semi-transparent image over the entire screen when the overlay panel is disabled in the UI
4 年前
GitHub
af13a3d8
Merge pull request #142 from Unity-Technologies/global-seed
Replaced individual sampler seeds with one global seed
4 年前
Steven Leal
e6518132
fixed invalid guid
4 年前
Steven Leal
d9776715
scenario's random seed is now reported as a metric automatically
4 年前
Steven Leal
8c18953c
addressed PR feedback
4 年前
Steven Leal
5cfa4360
removed seed related actions from the tutorial docs
4 年前
Steven Leal
37b37b62
updated randomization docs
4 年前
Steven Leal
5b0d6205
updated changelog and fixed tests
4 年前
Steven Leal
6555ddb7
updated api xmldocs
4 年前
Steven Leal
78e49904
replaced individual sampler seeds with one global seed
4 年前
GitHub
c78b8372
Merge pull request #143 from Unity-Technologies/randomizers-reference-active-scenario
Refactored Randomizers to use static activeScenario property
4 年前
Steven Leal
649514f2
updated changelog
4 年前
Steven Leal
9ec4a981
randomizers now reference the current scenario through the static activeScenario property
4 年前
Mohsen Kamalzadeh
580a25d4
added hex color representation to semantic segmentation label config
4 年前
GitHub
3523ac44
Merge pull request #140 from Unity-Technologies/minor_fix_labelconfig_editor
Minor fix to label config editor: Make sure serialized object is updated on scheduled model check
4 年前
Mohsen Kamalzadeh
a2ab6453
Update LabelConfigEditor.cs
4 年前
GitHub
2d3c35a5
Merge pull request #135 from Unity-Technologies/tutorial_docker_cmd_quote
Quotation marks on docker command
4 年前
GitHub
6a9bda86
Update Phase1.md
4 年前
GitHub
4ade45f0
Fix for instance segmentation bug ( #131 )
* Fix for instance segmentation bug
Removed check for object ID 255 to be considered an invalid ID, it shouldn't have been, the logic already supported that ID. Added tests to verify result.
* Updated changelog
4 年前
GitHub
febcddd6
Merge pull request #132 from Unity-Technologies/update_version_and_changelog_master_Dec2020
Update version and changelog master dec2020
4 年前
GitHub
41320619
Merge pull request #133 from Unity-Technologies/tutorial_refinements_Dec9_2020
Tutorial refinements dec9 2020
4 年前