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Steven Leal 4 年前
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6555ddb7
共有 2 个文件被更改,包括 15 次插入1 次删除
  1. 9
      com.unity.perception/Runtime/Randomization/Samplers/SamplerUtility.cs
  2. 7
      com.unity.perception/Runtime/Randomization/Scenarios/ScenarioConstants.cs

9
com.unity.perception/Runtime/Randomization/Samplers/SamplerUtility.cs


/// </summary>
public static class SamplerUtility
{
internal const uint largePrime = 0x202A96CF;
/// <summary>
/// A large prime number
/// </summary>
public const uint largePrime = 0x202A96CF;
/// <summary>
/// The number of samples to generate per job batch in an IJobParallelForBatch job
/// </summary>
public const int samplingBatchSize = 64;
/// <summary>

7
com.unity.perception/Runtime/Randomization/Scenarios/ScenarioConstants.cs


namespace UnityEngine.Experimental.Perception.Randomization.Scenarios
{
/// <summary>
/// The base class for implementing custom scenario constants classes
/// </summary>
/// <summary>
/// The starting value initializing all random values sequences generated through Samplers, Parameters, and
/// Randomizers attached to a Scenario
/// </summary>
public uint randomSeed = SamplerUtility.largePrime;
}
}
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