Mohsen Kamalzadeh
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b6f3e784
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fix iteration restart
Call OnIterationEnd for randomizers that have already started when we restart the Iteration
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3 年前 |
Mohsen Kamalzadeh
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e7d52b65
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Merge branch 'coco_perception_output_hybrid' into h-i
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3 年前 |
Mohsen Kamalzadeh
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78613087
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Merge branch 'coco_perception_output_hybrid' into h-i
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3 年前 |
Mohsen Kamalzadeh
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5ddcd33d
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Merge branch 'coco_perception_output_hybrid' into h-i
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3 年前 |
Mohsen Kamalzadeh
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123d60c1
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Merge branch 'coco_perception_output_hybrid' into h-i
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3 年前 |
Mohsen Kamalzadeh
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7598ce57
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Merge branch 'master' into h-i
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3 年前 |
Mohsen Kamalzadeh
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b84fe0cf
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Update GameObjectOneWayCache.cs
Modified the gameobject cache to allow dynamic injection of new prefabs into the list of cached prefabs
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3 年前 |
Mohsen Kamalzadeh
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996cb317
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small change to make object count labeler a team player
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3 年前 |
Mohsen Kamalzadeh
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f3e5b443
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Merge branch 'generic-asset-sources' into h-i
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3 年前 |
Mohsen Kamalzadeh
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70d9c69c
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added projection field to sensor data
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3 年前 |
Mohsen Kamalzadeh
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e64916d9
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Merge branch 'generic-asset-sources' into h-i
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3 年前 |
Jon Hogins
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05d56445
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Adding iteration delay to address issue with capturing in frames when scenes are still loading.
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3 年前 |
Jon Hogins
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76b99bf2
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Adding "RestartIteration()" to ScenarioBase
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4 年前 |
Jon Hogins
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d2457a59
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Add ResetObject to GameObjectOneWayCache
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4 年前 |
Jon Hogins
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066cedf3
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Fixing issue with showing fields from parent classes in randomizer tags
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4 年前 |
Jon Hogins
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a8888c9c
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Un-flipping, as y-flip is no longer necessary in USim (render settings change?)
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4 年前 |
Jon Hogins
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938ebf2e
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Adding support for selecting build id and build zip to run in usim window
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4 年前 |
Jon Hogins
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77a3dd80
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Forcing flip
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4 年前 |