18 次代码提交 (b6f3e784-4bf8-4445-9a00-a0669cfd307b)

作者 SHA1 备注 提交日期
Mohsen Kamalzadeh b6f3e784 fix iteration restart 3 年前
Mohsen Kamalzadeh e7d52b65 Merge branch 'coco_perception_output_hybrid' into h-i 3 年前
Mohsen Kamalzadeh 78613087 Merge branch 'coco_perception_output_hybrid' into h-i 3 年前
Mohsen Kamalzadeh 5ddcd33d Merge branch 'coco_perception_output_hybrid' into h-i 3 年前
Mohsen Kamalzadeh 123d60c1 Merge branch 'coco_perception_output_hybrid' into h-i 3 年前
Mohsen Kamalzadeh 7598ce57 Merge branch 'master' into h-i 3 年前
Mohsen Kamalzadeh b84fe0cf Update GameObjectOneWayCache.cs 3 年前
Mohsen Kamalzadeh 996cb317 small change to make object count labeler a team player 3 年前
Mohsen Kamalzadeh f3e5b443 Merge branch 'generic-asset-sources' into h-i 3 年前
Mohsen Kamalzadeh 70d9c69c added projection field to sensor data 3 年前
Mohsen Kamalzadeh e64916d9 Merge branch 'generic-asset-sources' into h-i 3 年前
Jon Hogins 05d56445 Adding iteration delay to address issue with capturing in frames when scenes are still loading. 3 年前
Jon Hogins 76b99bf2 Adding "RestartIteration()" to ScenarioBase 4 年前
Jon Hogins d2457a59 Add ResetObject to GameObjectOneWayCache 4 年前
Jon Hogins 066cedf3 Fixing issue with showing fields from parent classes in randomizer tags 4 年前
Jon Hogins a8888c9c Un-flipping, as y-flip is no longer necessary in USim (render settings change?) 4 年前
Jon Hogins 938ebf2e Adding support for selecting build id and build zip to run in usim window 4 年前
Jon Hogins 77a3dd80 Forcing flip 4 年前