浏览代码

Un-flipping, as y-flip is no longer necessary in USim (render settings change?)

/h-i
Jon Hogins 4 年前
当前提交
a8888c9c
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      com.unity.perception/Runtime/GroundTruth/PerceptionCamera.cs

2
com.unity.perception/Runtime/GroundTruth/PerceptionCamera.cs


};
#if SIMULATION_CAPTURE_0_0_10_PREVIEW_16_OR_NEWER
CaptureCamera.Capture(cam, colorFunctor, forceFlip: ForceFlip.All);
CaptureCamera.Capture(cam, colorFunctor, forceFlip: ForceFlip.None);
#else
CaptureCamera.Capture(cam, colorFunctor, flipY: flipY);
#endif

正在加载...
取消
保存