15 次代码提交 (bf7da168-1fcc-48cb-99a6-c62a8675579a)

作者 SHA1 备注 提交日期
Luke Stampfli 0a009825 refactor: Rename ClientInputSender 4 年前
David Woodruff 13a7f3fb taking reverse merge from develop 4 年前
David Woodruff 574fd252 2nd pass on action system. Not properly replicating to clients yet 4 年前
David Woodruff 4c4f0cfb taking sfdev merge 4 年前
David Woodruff ee7022ed fixing missing faces problem, and correcting an issue where two host player prefabs were being created 4 年前
David Woodruff 63c07658 adding ChaseAction. refactoring actions a bit so that ActionLogic metadata is used to serialize the ActionRequestData. Making Action queueing behavior specifiable in the ActionRequestData. Hooking up an example where a player 'moves and attacks' in ClientInputSender. Adding a ClientCharacterMovement component to move the base Player GameObject (previously only the visualization was moving) 4 年前
David Woodruff d1317bb5 fixing targeting (rigidbodies now come along with gameobjects as they move), and adding smoothing to graphics representation of entities 4 年前
eheimburg 3bee0ea3 Simple AI based on Actions 4 年前
David Woodruff 36a7d413 Merge remote-tracking branch 'origin/sfdev' into dmw_fixtargeting 4 年前
CGerrits SF d0f44a55 Added quad for click feedback on player move 4 年前
David Woodruff 4e0d4420 taking feedback from holiday PRs 4 年前
Luke Stampfli 80e334fa Feat: Update client input sender to improve position input. 4 年前
Luke Stampfli aaf62377 Merge branch 'develop' into feature/pathfinding 4 年前
Luke Stampfli 2065597e refactor: Remove unused usings, use Unity asserts, small style fixes. 4 年前
Luke Stampfli aeb3eb51 feat: ClientInputSender use non alloc raycasts. 4 年前