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808 B

using System;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
namespace Unity.DemoTeam.DigitalHuman
{
public unsafe struct UnsafeArrayULong : IDisposable
{
public ulong* val;
private long valSize;
private Allocator allocator;
public UnsafeArrayULong(int capacity, Allocator allocator = Allocator.Temp)
{
this.val = (ulong*)UnsafeUtility.Malloc(sizeof(ulong) * capacity, 1, allocator);
this.valSize = sizeof(ulong) * capacity;
this.allocator = allocator;
}
public void Clear(ulong value)
{
if (value == 0uL)
UnsafeUtility.MemClear(val, valSize);
else
UnsafeUtility.MemCpyReplicate(val, &value, sizeof(ulong), (int)valSize / sizeof(ulong));
}
public void Dispose()
{
if (val != null)
UnsafeUtility.Free(val, allocator);
}
}
}