您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
Lasse Jon Fuglsang Pedersen 4b46c07f | 3 年前 | |
---|---|---|
Editor | 4 年前 | |
Editor.Deps | 5 年前 | |
Runtime | 3 年前 | |
ShaderLibrary | 4 年前 | |
Editor.Deps.meta | 5 年前 | |
Editor.meta | 5 年前 | |
LICENSE.md | 5 年前 | |
LICENSE.md.meta | 5 年前 | |
README.md | 4 年前 | |
README.md.meta | 5 年前 | |
Runtime.meta | 5 年前 | |
ShaderLibrary.meta | 5 年前 | |
Third Party Notices.md | 5 年前 | |
Third Party Notices.md.meta | 5 年前 | |
package.json | 4 年前 | |
package.json.meta | 5 年前 |
README.md
Package: com.unity.demoteam.digital-human
Library of tech features used to realize the digital human from The Heretic.
Requirements
- Unity 2019.3.12f1 +
- HDRP 7.3.1 +
Features
-
Facial animation systems
- Tools for 4D clip import and processing. (When we say 4D, we mean a sequence of meshes captured over time.)
- 4D clip rendering with timeline integration.
- 4D frame fitting allowing detail injection from facial rig.
- Integration of facial rig from Snappers.
- Pose facial rig directly in Unity
-
Skin attachment system
- Drive meshes and transforms in relation to dynamically deforming skin.
- Used to drive eyebrows, eyelashes, stubble and logical markers.
- Accelerated by C# Job System and Burst Compiler.
-
Shaders and rendering
- Full shader graphs for skin/eyes/teeth/hair as seen in The Heretic.
- Custom pass for cross-material normal buffer blur (tearline).
- Custom marker-driven occlusion for eyes and teeth.
Usage
Declare the package and its dependencies as git dependencies in Packages/manifest.json
:
"dependencies": {
"com.unity.demoteam.digital-human": "https://github.com/Unity-Technologies/com.unity.demoteam.digital-human.git",
"com.unity.demoteam.attributes": "https://github.com/Unity-Technologies/com.unity.demoteam.attributes.git",
...
}
See also
https://github.com/Unity-Technologies/com.unity.demoteam.digital-human.sample