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using System;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
namespace Unity.DemoTeam.DigitalHuman
{
public unsafe struct UnsafeArrayBool : IDisposable
{
public bool* val;
private long valSize;
private Allocator allocator;
public UnsafeArrayBool(int capacity, Allocator allocator = Allocator.Temp)
{
this.val = (bool*)UnsafeUtility.Malloc(sizeof(bool) * capacity, 1, allocator);
this.valSize = sizeof(bool) * capacity;
this.allocator = allocator;
}
public void Clear(bool value)
{
if (value == false)
UnsafeUtility.MemClear(val, valSize);
else
UnsafeUtility.MemCpyReplicate(val, &value, sizeof(bool), (int)valSize / sizeof(bool));
}
public void Dispose()
{
if (val != null)
UnsafeUtility.Free(val, allocator);
}
}
}