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Tim Mowrer 22873eaa Fix EyeLasers (was using world-facing camera instead of user-facing) 5 年前
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ARCoreFaceRegions.unity Merge branch 'master' into ui 5 年前
ARCoreFaceRegions.unity.meta Add a sample showing ARCore face regions 6 年前
ARKitFaceBlendShapes.unity Merge branch 'master' into ui 5 年前
ARKitFaceBlendShapes.unity.meta add face subsystem examples to branch, and change it to use file versions of needed packages in manifest. before these are published, you can get the compliant versions of these packages from the following sources: 6 年前
DisplayFaceInfo.cs added samples namespace 5 年前
DisplayFaceInfo.cs.meta Introducing samples for ARFoundation 1.5 and ARKit 3. 6 年前
EyeLasers.unity Fix EyeLasers (was using world-facing camera instead of user-facing) 5 年前
EyeLasers.unity.meta Got reticle working alongside eye lasers 5 年前
EyePoses.unity Merge branch 'master' into ui 5 年前
EyePoses.unity.meta Added an eye tracking sample 5 年前
FaceMesh.unity Merge branch 'master' into ui 5 年前
FaceMesh.unity.meta fixed disconnected variables 5 年前
FacePose.unity Merge branch 'master' into ui 5 年前
FacePose.unity.meta add face subsystem examples to branch, and change it to use file versions of needed packages in manifest. before these are published, you can get the compliant versions of these packages from the following sources: 6 年前
FixationPoint.unity Merge branch 'master' into ui 5 年前
FixationPoint.unity.meta Adding eye gaze position sample scene 5 年前
ToggleCameraFacingDirection.cs added samples namespace 5 年前
ToggleCameraFacingDirection.cs.meta Update face tracking with rear camera sample 5 年前
WorldCameraWithUserFacingFaceTracking.unity Merge branch 'master' into ui 5 年前
WorldCameraWithUserFacingFaceTracking.unity.meta Introducing samples for ARFoundation 1.5 and ARKit 3. 6 年前