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fixed disconnected variables

/3.1
Alexandra Serralta 5 年前
当前提交
e64e299c
共有 33 个文件被更改,包括 797 次插入194 次删除
  1. 10
      Assets/Scenes/ARCollaborationData/ARCollaborationDataExample.unity
  2. 18
      Assets/Scenes/ARKitCoachingOverlay/ARKitCoachingOverlay.unity
  3. 23
      Assets/Scenes/ARWorldMap.unity
  4. 15
      Assets/Scenes/Anchors.unity
  5. 23
      Assets/Scenes/CameraImage.unity
  6. 23
      Assets/Scenes/Check Support.unity
  7. 23
      Assets/Scenes/EnvironmentProbes.unity
  8. 15
      Assets/Scenes/FaceTracking/ARCoreFaceRegions.unity
  9. 15
      Assets/Scenes/FaceTracking/ARKitFaceBlendShapes.unity
  10. 22
      Assets/Scenes/FaceTracking/EyeLasers.unity
  11. 15
      Assets/Scenes/FaceTracking/EyePoses.unity
  12. 247
      Assets/Scenes/FaceTracking/FaceMesh.unity
  13. 2
      Assets/Scenes/FaceTracking/FaceMesh.unity.meta
  14. 15
      Assets/Scenes/FaceTracking/FacePose.unity
  15. 99
      Assets/Scenes/FaceTracking/FixationPoint.unity
  16. 17
      Assets/Scenes/FaceTracking/WorldCameraWithUserFacingFaceTracking.unity
  17. 29
      Assets/Scenes/HumanSegmentation/HumanBodyTracking2D.unity
  18. 29
      Assets/Scenes/HumanSegmentation/HumanBodyTracking3D.unity
  19. 23
      Assets/Scenes/HumanSegmentation/HumanSegmentationImages.unity
  20. 23
      Assets/Scenes/ImageTracking/ImageTracking.unity
  21. 24
      Assets/Scenes/LightEstimation/ARKitHDRLightEstimation.unity
  22. 23
      Assets/Scenes/LightEstimation/LightEstimation.unity
  23. 23
      Assets/Scenes/Object Tracking/ObjectTracking.unity
  24. 23
      Assets/Scenes/Plane Detection/FeatheredPlanes.unity
  25. 23
      Assets/Scenes/Plane Detection/PlaneClassification.unity
  26. 23
      Assets/Scenes/Plane Detection/TogglePlaneDetection.unity
  27. 23
      Assets/Scenes/PlaneOcclusion/PlaneOcclusion.unity
  28. 23
      Assets/Scenes/PointCloud/AllPointCloudPoints.unity
  29. 27
      Assets/Scenes/Scale.unity
  30. 17
      Assets/Scenes/SimpleAR/SimpleAR.unity
  31. 4
      Assets/Scripts/UX/ARSceneSelectUI.cs
  32. 4
      Assets/Scripts/UX/CheckAvailableFeatures.cs
  33. 68
      ProjectSettings/EditorBuildSettings.asset

10
Assets/Scenes/ARCollaborationData/ARCollaborationDataExample.unity


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Assets/Scenes/ARKitCoachingOverlay/ARKitCoachingOverlay.unity


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Assets/Scenes/ARWorldMap.unity


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Assets/Scenes/Anchors.unity


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23
Assets/Scenes/CameraImage.unity


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Assets/Scenes/Check Support.unity


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Assets/Scenes/EnvironmentProbes.unity


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Assets/Scenes/FaceTracking/ARCoreFaceRegions.unity


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Assets/Scenes/FaceTracking/ARKitFaceBlendShapes.unity


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Assets/Scenes/FaceTracking/EyePoses.unity


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Assets/Scenes/Plane Detection/TogglePlaneDetection.unity


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Assets/Scenes/PlaneOcclusion/PlaneOcclusion.unity


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Assets/Scenes/PointCloud/AllPointCloudPoints.unity


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Assets/Scenes/Scale.unity


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17
Assets/Scenes/SimpleAR/SimpleAR.unity


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4
Assets/Scripts/UX/ARSceneSelectUI.cs


public void RearCameraWithFrontCameraFaceMeshButtonPressed()
{
SceneManager.LoadScene("RearCameraWithFrontCameraFaceMesh", LoadSceneMode.Single);
SceneManager.LoadScene("WorldCameraWithUserFacingFaceTracking", LoadSceneMode.Single);
}
public void HumanSegmentationMenuButtonPressed()

public void LightEstimationButtonPressed()
{
SceneManager.LoadScene("Light Estimation", LoadSceneMode.Single);
SceneManager.LoadScene("LightEstimation", LoadSceneMode.Single);
}
public void PlaneDetectionMenuButtonPressed()

4
Assets/Scripts/UX/CheckAvailableFeatures.cs


}
#if UNITY_IOS
if(sessionDescriptors.Count > 0 && ARKitSessionSubsystem.worldMapSupported)
if(sessionDescriptors.Count > 0 /*&& ARKitSessionSubsystem.worldMapSupported*/)
{
m_ARWorldMap.interactable = true;
}

m_PlaneOcclusion.interactable = true;
}
#if UNITY_IOS
if(sessionDescriptors.Count > 0 && ARKitSessionSubsystem.coachingOverlaySupported)
if(sessionDescriptors.Count > 0 /*&& ARKitSessionSubsystem.coachingOverlaySupported*/)
{
m_ARKitCoachingOverlay.interactable = true;
}

68
ProjectSettings/EditorBuildSettings.asset


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