GitHub Enterprise
5 年前
当前提交
e57b4f13
共有 134 个文件被更改,包括 6190 次插入 和 204 次删除
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1.gitignore
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19Assets/Scenes/ARCollaborationData/ARCollaborationDataExample.unity
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12Assets/Scenes/ARKitCoachingOverlay/ARKitCoachingOverlay.unity
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17Assets/Scenes/ARWorldMap.unity
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11Assets/Scenes/Anchors.unity
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20Assets/Scenes/CameraImage.unity
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11Assets/Scenes/Check Support.unity
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8Assets/Scenes/EnvironmentProbes.unity
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8Assets/Scenes/FaceTracking/ARCoreFaceRegions.unity
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8Assets/Scenes/FaceTracking/ARKitFaceBlendShapes.unity
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9Assets/Scenes/FaceTracking/EyeLasers.unity
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9Assets/Scenes/FaceTracking/EyePoses.unity
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9Assets/Scenes/FaceTracking/FaceMesh.unity
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8Assets/Scenes/FaceTracking/FacePose.unity
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9Assets/Scenes/FaceTracking/FixationPoint.unity
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13Assets/Scenes/FaceTracking/WorldCameraWithUserFacingFaceTracking.unity
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8Assets/Scenes/HumanSegmentation/HumanBodyTracking2D.unity
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9Assets/Scenes/HumanSegmentation/HumanBodyTracking3D.unity
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20Assets/Scenes/HumanSegmentation/HumanSegmentationImages.unity
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28Assets/Scenes/ImageTracking/ImageTracking.unity
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22Assets/Scenes/LightEstimation/LightEstimation.unity
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8Assets/Scenes/Object Tracking/ObjectTracking.unity
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8Assets/Scenes/Plane Detection/FeatheredPlanes.unity
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8Assets/Scenes/Plane Detection/PlaneClassification.unity
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10Assets/Scenes/Plane Detection/TogglePlaneDetection.unity
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1Assets/Scenes/PlaneOcclusion/PlaneOcclusion.unity
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3Assets/Scenes/PointCloud/AllPointCloudPoints.unity
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17Assets/Scenes/Scale.unity
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17Assets/Scenes/SimpleAR/SimpleAR.unity
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19Assets/Scenes/UX/SampleUXScene.unity
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13Packages/manifest.json
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14ProjectSettings/EditorBuildSettings.asset
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2ProjectSettings/ProjectSettings.asset
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5ProjectSettings/ProjectVersion.txt
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24README.md
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77Assets/Materials/NormalMaterial.mat
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8Assets/Materials/NormalMaterial.mat.meta
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78Assets/Materials/NormalOverlayMaterial.mat
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8Assets/Materials/NormalOverlayMaterial.mat.meta
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77Assets/Materials/OcclusionMaterial.mat
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8Assets/Materials/OcclusionMaterial.mat.meta
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207Assets/Scenes/ImageTracking/DynamicLibrary.cs
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11Assets/Scenes/ImageTracking/DynamicLibrary.cs.meta
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1001Assets/Scenes/ImageTracking/Images/one.png
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128Assets/Scenes/ImageTracking/Images/one.png.meta
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1001Assets/Scenes/ImageTracking/Images/two.png
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128Assets/Scenes/ImageTracking/Images/two.png.meta
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8Assets/Scenes/Meshing.meta
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71Assets/Shaders/Normal.shader
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9Assets/Shaders/Normal.shader.meta
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79Assets/Shaders/NormalOverlay.shader
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9Assets/Shaders/NormalOverlay.shader.meta
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8Assets/XR.meta
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5ProjectSettings/XRPackageSettings.asset
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552Assets/Scenes/Meshing/ClassificationMeshes.unity
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7Assets/Scenes/Meshing/ClassificationMeshes.unity.meta
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8Assets/Scenes/Meshing/Materials_MeshClassification.meta
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77Assets/Scenes/Meshing/Materials_MeshClassification/MeshMaterial_Ceiling.mat
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8Assets/Scenes/Meshing/Materials_MeshClassification/MeshMaterial_Ceiling.mat.meta
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77Assets/Scenes/Meshing/Materials_MeshClassification/MeshMaterial_Door.mat
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8Assets/Scenes/Meshing/Materials_MeshClassification/MeshMaterial_Door.mat.meta
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77Assets/Scenes/Meshing/Materials_MeshClassification/MeshMaterial_Floor.mat
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8Assets/Scenes/Meshing/Materials_MeshClassification/MeshMaterial_Floor.mat.meta
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77Assets/Scenes/Meshing/Materials_MeshClassification/MeshMaterial_None.mat
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8Assets/Scenes/Meshing/Materials_MeshClassification/MeshMaterial_None.mat.meta
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77Assets/Scenes/Meshing/Materials_MeshClassification/MeshMaterial_Seat.mat
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8Assets/Scenes/Meshing/Materials_MeshClassification/MeshMaterial_Seat.mat.meta
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77Assets/Scenes/Meshing/Materials_MeshClassification/MeshMaterial_Table.mat
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8Assets/Scenes/Meshing/Materials_MeshClassification/MeshMaterial_Table.mat.meta
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77Assets/Scenes/Meshing/Materials_MeshClassification/MeshMaterial_Wall.mat
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8Assets/Scenes/Meshing/Materials_MeshClassification/MeshMaterial_Wall.mat.meta
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77Assets/Scenes/Meshing/Materials_MeshClassification/MeshMaterial_Window.mat
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8Assets/Scenes/Meshing/Materials_MeshClassification/MeshMaterial_Window.mat.meta
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56Assets/Scenes/Meshing/NonrenderedMeshPrefab.prefab
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7Assets/Scenes/Meshing/NonrenderedMeshPrefab.prefab.meta
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507Assets/Scenes/Meshing/NormalMeshes.unity
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7Assets/Scenes/Meshing/NormalMeshes.unity.meta
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96Assets/Scenes/Meshing/OcclusionMeshPrefab.prefab
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7Assets/Scenes/Meshing/OcclusionMeshPrefab.prefab.meta
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507Assets/Scenes/Meshing/OcclusionMeshes.unity
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7Assets/Scenes/Meshing/OcclusionMeshes.unity.meta
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8Assets/Scenes/Meshing/Prefabs_MeshClassification.meta
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81Assets/Scenes/Meshing/Prefabs_MeshClassification/MeshPrefab_Ceiling.prefab
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7Assets/Scenes/Meshing/Prefabs_MeshClassification/MeshPrefab_Ceiling.prefab.meta
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81Assets/Scenes/Meshing/Prefabs_MeshClassification/MeshPrefab_Door.prefab
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7Assets/Scenes/Meshing/Prefabs_MeshClassification/MeshPrefab_Door.prefab.meta
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81Assets/Scenes/Meshing/Prefabs_MeshClassification/MeshPrefab_Floor.prefab
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7Assets/Scenes/Meshing/Prefabs_MeshClassification/MeshPrefab_Floor.prefab.meta
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81Assets/Scenes/Meshing/Prefabs_MeshClassification/MeshPrefab_None.prefab
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7Assets/Scenes/Meshing/Prefabs_MeshClassification/MeshPrefab_None.prefab.meta
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81Assets/Scenes/Meshing/Prefabs_MeshClassification/MeshPrefab_Seat.prefab
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7Assets/Scenes/Meshing/Prefabs_MeshClassification/MeshPrefab_Seat.prefab.meta
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81Assets/Scenes/Meshing/Prefabs_MeshClassification/MeshPrefab_Table.prefab
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7Assets/Scenes/Meshing/Prefabs_MeshClassification/MeshPrefab_Table.prefab.meta
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81Assets/Scenes/Meshing/Prefabs_MeshClassification/MeshPrefab_Wall.prefab
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7Assets/Scenes/Meshing/Prefabs_MeshClassification/MeshPrefab_Wall.prefab.meta
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using System; |
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using System.Text; |
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using Unity.Jobs; |
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using UnityEngine; |
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using UnityEngine.XR.ARFoundation; |
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using UnityEngine.XR.ARSubsystems; |
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/// <summary>
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/// Adds images to the reference library at runtime.
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/// </summary>
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[RequireComponent(typeof(ARTrackedImageManager))] |
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public class DynamicLibrary : MonoBehaviour |
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{ |
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[Serializable] |
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public class ImageData |
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{ |
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[SerializeField, Tooltip("The source texture for the image. Must be marked as readable.")] |
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Texture2D m_Texture; |
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public Texture2D texture |
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{ |
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get => m_Texture; |
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set => m_Texture = value; |
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} |
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[SerializeField, Tooltip("The name for this image.")] |
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string m_Name; |
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public string name |
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{ |
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get => m_Name; |
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set => m_Name = value; |
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} |
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[SerializeField, Tooltip("The width, in meters, of the image in the real world.")] |
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float m_Width; |
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public float width |
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{ |
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get => m_Width; |
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set => m_Width = value; |
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} |
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public JobHandle jobHandle { get; set; } |
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} |
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[SerializeField, Tooltip("The set of images to add to the image library at runtime")] |
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ImageData[] m_Images; |
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/// <summary>
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/// The set of images to add to the image library at runtime
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/// </summary>
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public ImageData[] images |
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{ |
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get => m_Images; |
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set => m_Images = value; |
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} |
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enum State |
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{ |
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NoImagesAdded, |
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AddImagesRequested, |
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AddingImages, |
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Done, |
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Error |
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} |
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State m_State; |
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string m_ErrorMessage = ""; |
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|
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StringBuilder m_StringBuilder = new StringBuilder(); |
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void OnGUI() |
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{ |
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var fontSize = 50; |
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GUI.skin.button.fontSize = fontSize; |
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GUI.skin.label.fontSize = fontSize; |
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float margin = 50; |
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GUILayout.BeginArea(new Rect(margin, margin, Screen.width - margin * 2, Screen.height - margin * 2)); |
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switch (m_State) |
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{ |
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case State.NoImagesAdded: |
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{ |
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if (GUILayout.Button("Add images")) |
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{ |
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m_State = State.AddImagesRequested; |
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} |
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break; |
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} |
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case State.AddingImages: |
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{ |
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m_StringBuilder.Clear(); |
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m_StringBuilder.AppendLine("Add image status:"); |
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foreach (var image in m_Images) |
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{ |
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m_StringBuilder.AppendLine($"\t{image.name}: {(image.jobHandle.IsCompleted ? "done" : "pending")}"); |
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} |
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GUILayout.Label(m_StringBuilder.ToString()); |
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break; |
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} |
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case State.Done: |
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{ |
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GUILayout.Label("All images added"); |
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break; |
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} |
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case State.Error: |
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{ |
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GUILayout.Label(m_ErrorMessage); |
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break; |
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} |
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} |
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GUILayout.EndArea(); |
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} |
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|
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void SetError(string errorMessage) |
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{ |
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m_State = State.Error; |
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m_ErrorMessage = $"Error: {errorMessage}"; |
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} |
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|
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void Update() |
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{ |
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switch (m_State) |
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{ |
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case State.AddImagesRequested: |
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{ |
|||
if (m_Images == null) |
|||
{ |
|||
SetError("No images to add."); |
|||
break; |
|||
} |
|||
|
|||
var manager = GetComponent<ARTrackedImageManager>(); |
|||
if (manager == null) |
|||
{ |
|||
SetError($"No {nameof(ARTrackedImageManager)} available."); |
|||
break; |
|||
} |
|||
|
|||
// You can either add raw image bytes or use the extension method (used below) which accepts
|
|||
// a texture. To use a texture, however, its import settings must have enabled read/write
|
|||
// access to the texture.
|
|||
foreach (var image in m_Images) |
|||
{ |
|||
if (!image.texture.isReadable) |
|||
{ |
|||
SetError($"Image {image.name} must be readable to be added to the image library."); |
|||
break; |
|||
} |
|||
} |
|||
|
|||
if (manager.referenceLibrary is MutableRuntimeReferenceImageLibrary mutableLibrary) |
|||
{ |
|||
try |
|||
{ |
|||
foreach (var image in m_Images) |
|||
{ |
|||
// Note: You do not need to do anything with the returned JobHandle, but it can be
|
|||
// useful if you want to know when the image has been added to the library since it may
|
|||
// take several frames.
|
|||
image.jobHandle = mutableLibrary.ScheduleAddImageJob(image.texture, image.name, image.width); |
|||
} |
|||
|
|||
m_State = State.AddingImages; |
|||
} |
|||
catch (InvalidOperationException e) |
|||
{ |
|||
SetError($"ScheduleAddImageJob threw exception: {e.Message}"); |
|||
} |
|||
} |
|||
else |
|||
{ |
|||
SetError($"The reference image library is not mutable."); |
|||
} |
|||
|
|||
break; |
|||
} |
|||
case State.AddingImages: |
|||
{ |
|||
// Check for completion
|
|||
var done = true; |
|||
foreach (var image in m_Images) |
|||
{ |
|||
if (!image.jobHandle.IsCompleted) |
|||
{ |
|||
done = false; |
|||
break; |
|||
} |
|||
} |
|||
|
|||
if (done) |
|||
{ |
|||
m_State = State.Done; |
|||
} |
|||
|
|||
break; |
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} |
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} |
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文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
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文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
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SubShader |
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{ |
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Tags |
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Pass |
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LOD 100 |
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HLSLPROGRAM |
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#pragma vertex vert |
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|
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|
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#include "UnityCG.cginc" |
|||
|
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struct appdata |
|||
{ |
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float3 position : POSITION; |
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float3 normal : NORMAL; |
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}; |
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|
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struct v2f |
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{ |
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struct fragment_output |
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half4 color : SV_Target; |
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|
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v2f vert (appdata v) |
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{ |
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v2f o; |
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o.position = UnityObjectToClipPos(v.position); |
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|
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{ |
|||
fragment_output o; |
|||
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|||
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|||
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|||
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struct appdata |
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float _Transparency; |
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|
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|||
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|||
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|||
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|||
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ENDHLSL |
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guid: 79b6de234a9a44eb2a481947a184a204 |
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PrefabImporter: |
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externalObjects: {} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
部分文件因为文件数量过多而无法显示
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