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Todd Stinson 4236858f Add a depth gradient shader. 4 年前
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Checkered.mat Update scale sample: 6 年前
Checkered.mat.meta Update scale sample: 6 年前
EnvironmentDepthMaterial.mat Add a depth gradient shader. 4 年前
EnvironmentDepthMaterial.mat.meta Backporting the latest-preview project to be 4.0 compatible. 4 年前
EyeLaserMaterial.mat Removed some superfluous assets and updated code for better readability. 5 年前
EyeLaserMaterial.mat.meta adding changes to samples to work with new eye tracking code 5 年前
FeatheredPlaneMaterial.mat added UX update, feature point texture, plane texture, UX animations for plane finding and placement, UX for fading planes off 6 年前
FeatheredPlaneMaterial.mat.meta Added feathered plane sample. 6 年前
FeaturePointMaterial.mat added UX update, feature point texture, plane texture, UX animations for plane finding and placement, UX for fading planes off 6 年前
FeaturePointMaterial.mat.meta added UX update, feature point texture, plane texture, UX animations for plane finding and placement, UX for fading planes off 6 年前
GrayFloor.mat Update scale sample: 6 年前
GrayFloor.mat.meta Update scale sample: 6 年前
JointLineMaterial.mat Introducing samples for ARFoundation 1.5 and ARKit 3. 6 年前
JointLineMaterial.mat.meta Reimporting materials to fix conflicting guids 6 年前
NormalMaterial.mat Adding ARKit meshing sample scenes. 5 年前
NormalMaterial.mat.meta Adding ARKit meshing sample scenes. 5 年前
NormalOverlayMaterial.mat Adding ARKit meshing sample scenes. 5 年前
NormalOverlayMaterial.mat.meta Adding ARKit meshing sample scenes. 5 年前
OcclusionMaterial.mat Adding ARKit meshing sample scenes. 5 年前
OcclusionMaterial.mat.meta Adding ARKit meshing sample scenes. 5 年前
PlacedCubeMaterial.mat added UX update, feature point texture, plane texture, UX animations for plane finding and placement, UX for fading planes off 6 年前
PlacedCubeMaterial.mat.meta Initial push of arfoundation-samples. 7 年前
PlaneMaterial.mat Initial push of arfoundation-samples. 7 年前
PlaneMaterial.mat.meta Initial push of arfoundation-samples. 7 年前
ReflectiveMaterial.mat Add an environment probe sample scene 6 年前
ReflectiveMaterial.mat.meta Add an environment probe sample scene 6 年前
Transparent.mat Add an environment probe sample scene 6 年前
Transparent.mat.meta Add an environment probe sample scene 6 年前
TriColor1.mat Update FaceMesh scene to use a different face mesh material for faces (#2) 6 年前
TriColor1.mat.meta add face subsystem examples to branch, and change it to use file versions of needed packages in manifest. before these are published, you can get the compliant versions of these packages from the following sources: 6 年前
TriColor2.mat Update FaceMesh scene to use a different face mesh material for faces (#2) 6 年前
TriColor2.mat.meta Update FaceMesh scene to use a different face mesh material for faces (#2) 6 年前
TriColor3.mat Update FaceMesh scene to use a different face mesh material for faces (#2) 6 年前
TriColor3.mat.meta Update FaceMesh scene to use a different face mesh material for faces (#2) 6 年前
XMaterial.mat add face subsystem examples to branch, and change it to use file versions of needed packages in manifest. before these are published, you can get the compliant versions of these packages from the following sources: 6 年前
XMaterial.mat.meta add face subsystem examples to branch, and change it to use file versions of needed packages in manifest. before these are published, you can get the compliant versions of these packages from the following sources: 6 年前
YMaterial.mat add face subsystem examples to branch, and change it to use file versions of needed packages in manifest. before these are published, you can get the compliant versions of these packages from the following sources: 6 年前
YMaterial.mat.meta add face subsystem examples to branch, and change it to use file versions of needed packages in manifest. before these are published, you can get the compliant versions of these packages from the following sources: 6 年前
ZMaterial.mat add face subsystem examples to branch, and change it to use file versions of needed packages in manifest. before these are published, you can get the compliant versions of these packages from the following sources: 6 年前
ZMaterial.mat.meta add face subsystem examples to branch, and change it to use file versions of needed packages in manifest. before these are published, you can get the compliant versions of these packages from the following sources: 6 年前
sloth_all_1001_AlbedoTransparency.mat add face subsystem examples to branch, and change it to use file versions of needed packages in manifest. before these are published, you can get the compliant versions of these packages from the following sources: 6 年前
sloth_all_1001_AlbedoTransparency.mat.meta add face subsystem examples to branch, and change it to use file versions of needed packages in manifest. before these are published, you can get the compliant versions of these packages from the following sources: 6 年前