浏览代码

Update scale sample:

Add xmldocs and tooltips
Add a rotation controller
Add materials to the content
/1.5-preview
Tim Mowrer 5 年前
当前提交
549acac6
共有 12 个文件被更改,包括 1303 次插入290 次删除
  1. 585
      Assets/Scenes/Scale.unity
  2. 14
      Assets/Scripts/MakeAppearOnPlane.cs
  3. 61
      Assets/Scripts/ScaleController.cs
  4. 422
      ProjectSettings/QualitySettings.asset
  5. 77
      Assets/Materials/Checkered.mat
  6. 8
      Assets/Materials/Checkered.mat.meta
  7. 77
      Assets/Materials/GrayFloor.mat
  8. 8
      Assets/Materials/GrayFloor.mat.meta
  9. 218
      Assets/Prefabs/CheckeredPlane.prefab
  10. 8
      Assets/Prefabs/CheckeredPlane.prefab.meta
  11. 104
      Assets/Scripts/RotationController.cs
  12. 11
      Assets/Scripts/RotationController.cs.meta

585
Assets/Scenes/Scale.unity


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Assets/Scripts/MakeAppearOnPlane.cs


using UnityEngine.Experimental.XR;
using UnityEngine.XR.ARFoundation;
/// <summary>
/// Moves the ARSessionOrigin in such a way that it makes the given content appear to be
/// at a given location acquired via a raycast.
/// </summary>
[Tooltip("A transform which should be made to appear to be at the touch point.")]
/// <summary>
/// A transform which should be made to appear to be at the touch point.
/// </summary>
public Transform content
{
get { return m_Content; }

[SerializeField]
[Tooltip("The rotation the content should appear to have.")]
/// <summary>
/// The rotation the content should appear to have.
/// </summary>
public Quaternion rotation
{
get { return m_Rotation; }

// will be the closest hit.
var hitPose = s_Hits[0].pose;
// This does not move the content; instead, it moves and orients the ARSessionOrigin
// such that the content appears to be at the raycast hit position.
m_SessionOrigin.MakeContentAppearAt(content, hitPose.position, m_Rotation);
}
}

61
Assets/Scripts/ScaleController.cs


using UnityEngine.UI;
using UnityEngine.XR.ARFoundation;
/// <summary>
/// Sets the scale of the ARSessionOrigin according to the value of a UI.Slider.
/// </summary>
[Tooltip("The slider used to control the scale factor.")]
/// <summary>
/// The slider used to control the scale factor.
/// </summary>
public Slider slider
{
get { return m_Slider; }

[SerializeField]
[Tooltip("The text used to display the current scale factor on the screen.")]
Text m_Text;
/// <summary>
/// The text used to display the current scale factor on the screen.
/// </summary>
public Text text
{
get { return m_Text; }
set { m_Text = value; }
}
[SerializeField]
[Tooltip("Minimum scale factor.")]
/// <summary>
/// Minimum scale factor.
/// </summary>
public float min
{
get { return m_Min; }

[SerializeField]
[Tooltip("Maximum scale factor.")]
/// <summary>
/// Maximum scale factor.
/// </summary>
public float max
{
get { return m_Max; }

public void SetScale()
/// <summary>
/// Invoked whenever the slider's value changes
/// </summary>
public void OnSliderValueChanged()
if (slider == null)
return;
if (slider != null)
scale = slider.value * (max - min) + min;
}
float scale = slider.value * (max - min) + min;
m_SessionOrigin.transform.localScale = Vector3.one * scale;
float scale
{
get
{
return m_SessionOrigin.transform.localScale.x;
}
set
{
m_SessionOrigin.transform.localScale = Vector3.one * value;
UpdateText();
}
}
void Awake()

void OnEnable()
{
if (slider != null)
{
var scale = m_SessionOrigin.transform.localScale.x;
}
UpdateText();
}
void UpdateText()
{
if (text != null)
text.text = "Scale: " + scale;
}
ARSessionOrigin m_SessionOrigin;

422
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104
Assets/Scripts/RotationController.cs


using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// Controls the orientation of content place by the <see cref="MakeAppearOnPlane"/>
/// component using a UI.Slider to affect the rotation about the Y axis.
/// </summary>
[RequireComponent(typeof(MakeAppearOnPlane))]
public class RotationController : MonoBehaviour
{
MakeAppearOnPlane m_MakeAppearOnPlane;
[SerializeField]
[Tooltip("The slider used to control rotation.")]
Slider m_Slider;
/// <summary>
/// The slider used to control scale.
/// </summary>
public Slider slider
{
get { return m_Slider; }
set { m_Slider = value; }
}
[SerializeField]
[Tooltip("The text used to display the current rotation on the screen.")]
Text m_Text;
/// <summary>
/// The text used to display the current rotation on the screen.
/// </summary>
public Text text
{
get { return m_Text; }
set { m_Text = value; }
}
[SerializeField]
[Tooltip("Minimum rotation angle in degrees.")]
public float m_Min = 0f;
/// <summary>
/// Minimum angle in degrees.
/// </summary>
public float min
{
get { return m_Min; }
set { m_Min = value; }
}
[SerializeField]
[Tooltip("Maximum angle in degrees.")]
public float m_Max = 360f;
/// <summary>
/// Maximum angle in degrees.
/// </summary>
public float max
{
get { return m_Max; }
set { m_Max = value; }
}
/// <summary>
/// Invoked when the slider's value changes
/// </summary>
public void OnSliderValueChanged()
{
if (slider != null)
angle = slider.value * (max - min) + min;
}
float angle
{
get
{
return m_MakeAppearOnPlane.rotation.eulerAngles.y;
}
set
{
m_MakeAppearOnPlane.rotation = Quaternion.AngleAxis(value, Vector3.up);
UpdateText();
}
}
void Awake()
{
m_MakeAppearOnPlane = GetComponent<MakeAppearOnPlane>();
}
void OnEnable()
{
if (slider != null)
slider.value = (angle - min) / (max - min);
UpdateText();
}
void UpdateText()
{
if (m_Text != null)
m_Text.text = "Rotation: " + angle + " degrees";
}
}

11
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