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Initial push of arfoundation-samples.

/1.5-preview
Mike Durand 7 年前
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共有 45 个文件被更改,包括 3731 次插入2 次删除
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      README.md
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19
README.md


# arfoundation-samples
Example content for Unity projects based on AR Foundation
# AR Foundation Samples
Example projects that utilize *AR Foundation* and demonstrates its functionality with sample assets and components.
Requires Unity version 2018.1+
Requires the AR Foundation package
## Instructions for installing AR Foundation
1. Download the latest version of Unity 2018.1 or 2018.2
2. Open Unity and load the project at the root of the *arfoundation-samples* repository
3. Open your choice of sample scenes.
4. See the documentation for the AR Foundation for usage instructions and more information
See the [AR Foundation Documentation](https://docs.unity3d.com/Packages/com.unity.xr.arutilities@1.0/manual/index.html) to learn how to get started with the core components.

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.gitignore


[Ll]ibrary/
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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Experimental.XR;
using UnityEngine.XR.ARFoundation;
[RequireComponent(typeof(ARSessionOrigin))]
public class PlaceOnPlane : MonoBehaviour
{
[SerializeField]
[Tooltip("Instantiates this prefab on a plane at the touch location.")]
GameObject m_PlacedPrefab;
/// <summary>
/// The prefab to instantiate on touch.
/// </summary>
public GameObject placedPrefab
{
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set { m_PlacedPrefab = value; }
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public GameObject placedObject { get; private set; }
void Awake()
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m_SessionOrigin = GetComponent<ARSessionOrigin>();
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void Update()
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if (Input.touchCount == 0)
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var hits = s_RaycastHits;
if (!m_SessionOrigin.Raycast(touch.position, hits, TrackableType.PlaneWithinPolygon))
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ARSessionOrigin m_SessionOrigin;
ARRaycastHit m_PlacementHit;
ARRaycastHit placementHit
{
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{
m_PlacementHit = value;
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