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arfoundation-samples
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Materials
文件历史
Todd Stinson
c2672493
Adding a UI dropdown to switch between env depth, human depth, and human stencil.
4 年前
..
Island
Backporting the latest-preview project to be 4.0 compatible.
4 年前
Checkered.mat
Update scale sample:
6 年前
Checkered.mat.meta
Update scale sample:
6 年前
DepthGradientMaterial.mat
Adding a UI dropdown to switch between env depth, human depth, and human stencil.
4 年前
DepthGradientMaterial.mat.meta
Backporting the latest-preview project to be 4.0 compatible.
4 年前
EyeLaserMaterial.mat
Removed some superfluous assets and updated code for better readability.
5 年前
EyeLaserMaterial.mat.meta
adding changes to samples to work with new eye tracking code
5 年前
FeatheredPlaneMaterial.mat
added UX update, feature point texture, plane texture, UX animations for plane finding and placement, UX for fading planes off
6 年前
FeatheredPlaneMaterial.mat.meta
Added feathered plane sample.
6 年前
FeaturePointMaterial.mat
added UX update, feature point texture, plane texture, UX animations for plane finding and placement, UX for fading planes off
6 年前
FeaturePointMaterial.mat.meta
added UX update, feature point texture, plane texture, UX animations for plane finding and placement, UX for fading planes off
6 年前
GrayFloor.mat
Update scale sample:
6 年前
GrayFloor.mat.meta
Update scale sample:
6 年前
HumanStencil.mat
Backporting the latest-preview project to be 4.0 compatible.
4 年前
HumanStencil.mat.meta
Backporting the latest-preview project to be 4.0 compatible.
4 年前
Island.meta
Backporting the latest-preview project to be 4.0 compatible.
4 年前
JointLineMaterial.mat
Introducing samples for ARFoundation 1.5 and ARKit 3.
6 年前
JointLineMaterial.mat.meta
Reimporting materials to fix conflicting guids
6 年前
NormalMaterial.mat
Adding ARKit meshing sample scenes.
5 年前
NormalMaterial.mat.meta
Adding ARKit meshing sample scenes.
5 年前
NormalOverlayMaterial.mat
Adding ARKit meshing sample scenes.
5 年前
NormalOverlayMaterial.mat.meta
Adding ARKit meshing sample scenes.
5 年前
OcclusionMaterial.mat
Adding ARKit meshing sample scenes.
5 年前
OcclusionMaterial.mat.meta
Adding ARKit meshing sample scenes.
5 年前
PlacedCubeMaterial.mat
added UX update, feature point texture, plane texture, UX animations for plane finding and placement, UX for fading planes off
6 年前
PlacedCubeMaterial.mat.meta
Initial push of arfoundation-samples.
7 年前
PlaneMaterial.mat
Initial push of arfoundation-samples.
7 年前
PlaneMaterial.mat.meta
Initial push of arfoundation-samples.
7 年前
ReflectiveMaterial.mat
Add an environment probe sample scene
6 年前
ReflectiveMaterial.mat.meta
Add an environment probe sample scene
6 年前
Transparent.mat
Add an environment probe sample scene
6 年前
Transparent.mat.meta
Add an environment probe sample scene
6 年前
TriColor1.mat
Update FaceMesh scene to use a different face mesh material for faces (#2)
5 年前
TriColor1.mat.meta
add face subsystem examples to branch, and change it to use file versions of needed packages in manifest. before these are published, you can get the compliant versions of these packages from the following sources:
6 年前
TriColor2.mat
Update FaceMesh scene to use a different face mesh material for faces (#2)
5 年前
TriColor2.mat.meta
Update FaceMesh scene to use a different face mesh material for faces (#2)
5 年前
TriColor3.mat
Update FaceMesh scene to use a different face mesh material for faces (#2)
5 年前
TriColor3.mat.meta
Update FaceMesh scene to use a different face mesh material for faces (#2)
5 年前
XMaterial.mat
add face subsystem examples to branch, and change it to use file versions of needed packages in manifest. before these are published, you can get the compliant versions of these packages from the following sources:
6 年前
XMaterial.mat.meta
add face subsystem examples to branch, and change it to use file versions of needed packages in manifest. before these are published, you can get the compliant versions of these packages from the following sources:
6 年前
YMaterial.mat
add face subsystem examples to branch, and change it to use file versions of needed packages in manifest. before these are published, you can get the compliant versions of these packages from the following sources:
6 年前
YMaterial.mat.meta
add face subsystem examples to branch, and change it to use file versions of needed packages in manifest. before these are published, you can get the compliant versions of these packages from the following sources:
6 年前
ZMaterial.mat
add face subsystem examples to branch, and change it to use file versions of needed packages in manifest. before these are published, you can get the compliant versions of these packages from the following sources:
6 年前
ZMaterial.mat.meta
add face subsystem examples to branch, and change it to use file versions of needed packages in manifest. before these are published, you can get the compliant versions of these packages from the following sources:
6 年前
sloth_all_1001_AlbedoTransparency.mat
add face subsystem examples to branch, and change it to use file versions of needed packages in manifest. before these are published, you can get the compliant versions of these packages from the following sources:
6 年前
sloth_all_1001_AlbedoTransparency.mat.meta
add face subsystem examples to branch, and change it to use file versions of needed packages in manifest. before these are published, you can get the compliant versions of these packages from the following sources:
6 年前