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Todd Stinson 52fd099e Renaming the human segmentation items to body tracking because it only contains body tracking stuff after we moved the human segmentation images into the new depth menu. 4 年前
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Animation Merge pull request #33 from unity/update-with-occlusion-samples 5 年前
Materials Merge pull request #48 from unity/meshing-with-4.0 5 年前
Meshes Merge branch 'facesubsystem_examples_plus_bs' of https://github.com/jimmy-jam/arfoundation-samples into jimmy-jam-facesubsystem_examples_plus_bs 6 年前
Prefabs Merge pull request #13 from unity/eye-gaze-tracking-sample 5 年前
Scenes Renaming the human segmentation items to body tracking because it only contains body tracking stuff after we moved the human segmentation images into the new depth menu. 4 年前
Scripts Renaming the human segmentation items to body tracking because it only contains body tracking stuff after we moved the human segmentation images into the new depth menu. 4 年前
Shaders Merge pull request #48 from unity/meshing-with-4.0 5 年前
Textures Merge pull request #13 from unity/eye-gaze-tracking-sample 5 年前
XR Merge pull request #59 from unity/flat-depth 4 年前
Animation.meta added UX update, feature point texture, plane texture, UX animations for plane finding and placement, UX for fading planes off 6 年前
Materials.meta Initial push of arfoundation-samples. 7 年前
Meshes.meta add face subsystem examples to branch, and change it to use file versions of needed packages in manifest. before these are published, you can get the compliant versions of these packages from the following sources: 6 年前
Prefabs.meta Initial push of arfoundation-samples. 7 年前
Scenes.meta Initial push of arfoundation-samples. 7 年前
Scripts.meta Initial push of arfoundation-samples. 7 年前
Shaders.meta Added feathered plane sample. 6 年前
Textures.meta Added feathered plane sample. 6 年前
XR.meta Adding ARKit meshing sample scenes. 5 年前