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Tim Mowrer c1dda1f4 Add a component to set the target frame rate. Unity defaults to 30 fps 6 年前
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ARFeatheredPlaneMeshVisualizer.cs [XR] Add doxygen and tooltips 6 年前
ARFeatheredPlaneMeshVisualizer.cs.meta Added feathered plane sample. 6 年前
ARWorldMapController.cs [XR] Add doxygen and tooltips 6 年前
ARWorldMapController.cs.meta Add sample showing ARWorldMap support 6 年前
CameraConfigController.cs Only set the config dropdown once rather than every frame as ARKit does not change the current configuration immediately. 6 年前
CameraConfigController.cs.meta Add a way to enumerate and select a camera configuration to the CameraImage sample scene. This affects the resolution of the image returned by XRCameraSubsystem.TryGetLatestImage. 6 年前
DisableVerticalPlanes.cs [XR] Add doxygen and tooltips 6 年前
DisableVerticalPlanes.cs.meta Add 2 new scenes that show how to (1) toggle plane detection and (2) selectively ignore vertical planes. 6 年前
LightEstimation.cs [XR] Add doxygen and tooltips 6 年前
LightEstimation.cs.meta Added light estimation script and scene with UI to display values 6 年前
LightEstimationUI.cs [XR] Add doxygen and tooltips 6 年前
LightEstimationUI.cs.meta Added light estimation script and scene with UI to display values 6 年前
PlaceOnPlane.cs [XR] Add doxygen and tooltips 6 年前
PlaceOnPlane.cs.meta Initial push of arfoundation-samples. 7 年前
PlaneDetectionController.cs [XR] Add doxygen and tooltips 6 年前
PlaneDetectionController.cs.meta Add 2 new scenes that show how to (1) toggle plane detection and (2) selectively ignore vertical planes. 6 年前
SetTargetFramerate.cs Add a component to set the target frame rate. Unity defaults to 30 fps 6 年前
SetTargetFramerate.cs.meta Add a component to set the target frame rate. Unity defaults to 30 fps 6 年前
TestCameraImage.cs Merge branch 'master' into camera_config 6 年前
TestCameraImage.cs.meta Add a scene demonstrating the camera image API 6 年前