浏览代码
Add 2 new scenes that show how to (1) toggle plane detection and (2) selectively ignore vertical planes.
/1.5-preview
Add 2 new scenes that show how to (1) toggle plane detection and (2) selectively ignore vertical planes.
/1.5-preview
Tim Mowrer
6 年前
当前提交
9990cc00
共有 12 个文件被更改,包括 1588 次插入 和 0 次删除
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8Assets/Scenes/Plane Detection.meta
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40Assets/Scripts/DisableVerticalPlanes.cs
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11Assets/Scripts/DisableVerticalPlanes.cs.meta
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55Assets/Scripts/PlaneDetectionController.cs
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11Assets/Scripts/PlaneDetectionController.cs.meta
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700Assets/Scenes/Plane Detection/IgnoreVerticalPlanes.unity
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7Assets/Scenes/Plane Detection/IgnoreVerticalPlanes.unity.meta
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749Assets/Scenes/Plane Detection/TogglePlaneDetection.unity
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7Assets/Scenes/Plane Detection/TogglePlaneDetection.unity.meta
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0/Assets/Scenes/Plane Detection/FeatheredPlaneScene.unity
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0/Assets/Scenes/Plane Detection/FeatheredPlaneScene.unity.meta
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using UnityEngine; |
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using UnityEngine.Experimental.XR; |
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using UnityEngine.UI; |
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using UnityEngine.XR.ARFoundation; |
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/// <summary>
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/// This example demonstrates disabling vertical planes as they are
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/// detected and instantiated by the <c>ARPlaneManager</c>.
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/// </summary>
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[RequireComponent(typeof(ARPlaneManager))] |
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public class DisableVerticalPlanes : MonoBehaviour |
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{ |
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[SerializeField] |
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Text m_LogText; |
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void OnEnable() |
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{ |
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GetComponent<ARPlaneManager>().planeAdded += OnPlaneAdded; |
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} |
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void OnDisable() |
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{ |
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GetComponent<ARPlaneManager>().planeAdded -= OnPlaneAdded; |
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} |
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void OnPlaneAdded(ARPlaneAddedEventArgs eventArgs) |
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{ |
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var plane = eventArgs.plane; |
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// Check whether the plane is a vertical plane.
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if (plane.boundedPlane.Alignment == PlaneAlignment.Vertical) |
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{ |
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// Disable the entire GameObject.
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plane.gameObject.SetActive(false); |
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// Add to our log so the user knows something happened.
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m_LogText.text += string.Format("\n{0}", plane.boundedPlane.Id); |
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} |
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} |
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} |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.UI; |
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using UnityEngine.XR.ARFoundation; |
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/// <summary>
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/// This example demonstrates how to toggle plane detection,
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/// and also hide or show the existing planes.
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/// </summary>
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[RequireComponent(typeof(ARPlaneManager))] |
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public class PlaneDetectionController : MonoBehaviour |
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{ |
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[SerializeField] |
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Text m_TogglePlaneDetectionText; |
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/// <summary>
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/// Toggles plane detection and the visualization of the planes.
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/// </summary>
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public void TogglePlaneDetection() |
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{ |
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m_ARPlaneManager.enabled = !m_ARPlaneManager.enabled; |
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if (m_ARPlaneManager.enabled) |
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{ |
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m_TogglePlaneDetectionText.text = "Disable Plane Detection and Hide Existing"; |
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SetAllPlanesActive(true); |
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} |
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else |
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{ |
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m_TogglePlaneDetectionText.text = "Enable Plane Detection and Show Existing"; |
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SetAllPlanesActive(false); |
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} |
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} |
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/// <summary>
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/// Iterates over all the existing planes and activates
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/// or deactivates their <c>GameObject</c>s'.
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/// </summary>
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/// <param name="value">Each planes' GameObject is SetActive with this value.</param>
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void SetAllPlanesActive(bool value) |
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{ |
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m_ARPlaneManager.GetAllPlanes(s_Planes); |
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foreach (var plane in s_Planes) |
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plane.gameObject.SetActive(value); |
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} |
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void Awake() |
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{ |
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m_ARPlaneManager = GetComponent<ARPlaneManager>(); |
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} |
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ARPlaneManager m_ARPlaneManager; |
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static List<ARPlane> s_Planes = new List<ARPlane>(); |
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} |
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