Tim Mowrer
|
7d32af86
|
Consistent C function naming
|
5 年前 |
Tim Mowrer
|
519a2e94
|
Remove unneeded NSMutableData
|
5 年前 |
Tim Mowrer
|
477d4bfd
|
Rename m_SessionName => m_ServiceType and add docs
|
5 年前 |
David Mohrhardt
|
9eedce72
|
Updated the sample with GUI to indicate when eye tracking is not supported.
|
5 年前 |
Tim Mowrer
|
afe969f4
|
Remove unused extension code
|
5 年前 |
David Mohrhardt
|
0aeeae03
|
Updated with several of Tims suggestions
|
5 年前 |
Tim Mowrer
|
0a1345b4
|
Remove unused UI and GameObjects
|
5 年前 |
David Mohrhardt
|
bd6d21cd
|
Removed some superfluous assets and updated code for better readability.
|
5 年前 |
Tim Mowrer
|
f754f5c0
|
Conditionally compile for iOS
|
5 年前 |
David Mohrhardt
|
101a5d1a
|
Updated the fixation point sample to support 3d and 2d representations
|
5 年前 |
Tim Mowrer
|
5a15be14
|
Remove unused code from sample
|
5 年前 |
David Mohrhardt
|
ec2ec7e6
|
Got reticle working alongside eye lasers
|
5 年前 |
Tim Mowrer
|
933a862d
|
Use Multipeer instead of TCP for collaborative session sample
|
5 年前 |
GitHub Enterprise
|
1f19df0e
|
Merge pull request #15 from unity/update-to-xcode-11-beta-5
Updating ARKit packages to be compatible with Xcode 11 beta 5.
|
5 年前 |
David Mohrhardt
|
8fda7bf0
|
adding changes to samples to work with new eye tracking code
|
5 年前 |
Todd Stinson
|
522ec308
|
Updating ARKit packages to be compatible with Xcode 11 beta 5.
|
5 年前 |
Tim Mowrer
|
eb60b20a
|
Add MultipeerConnectivity support to samples
|
5 年前 |
David Mohrhardt
|
8f431178
|
Merge branch 'master' of github.cds.internal.unity3d.com:unity/arfoundation-samples into eye-gaze-tracking-sample
|
5 年前 |
Tim Mowrer
|
72f4ac28
|
Update ARCore package version to latest
|
5 年前 |
Tim Mowrer
|
5f69e26f
|
Update README beta 3 -> beta 4
|
5 年前 |
Tim Mowrer
|
d0915f8e
|
Update package versions
|
5 年前 |
GitHub Enterprise
|
f69986af
|
Merge pull request #12 from unity/update-to-xcode-11-beta-4
Update to xcode 11 beta 4
|
5 年前 |
GitHub Enterprise
|
2825b467
|
Merge pull request #11 from unity/fix-skeleton
Update skeleton prefab to match ARKit3's robot model for Beta 4
|
5 年前 |
David Mohrhardt
|
f82ed202
|
updated the sample with the new code cleanup for eye tracking
|
5 年前 |
Nishant Naveen
|
b58414dd
|
Update skeleton prefab to match ARKit3's robot model
|
5 年前 |
David Mohrhardt
|
12be53d4
|
Adding eye gaze position sample scene
|
5 年前 |
Todd Stinson
|
0182032e
|
Updating the joint indices for the 2D and 3D skeletons for Xcode 11 beta 4.
|
5 年前 |
David Mohrhardt
|
fb946d46
|
Added an eye tracking sample
|
5 年前 |
Tim Mowrer
|
d865d584
|
Update README to reflect update to Xcode 11 beta 3
|
5 年前 |
Tim Mowrer
|
715245c5
|
Remove plane manager
|
5 年前 |
Tim Mowrer
|
6907bc1f
|
Update package versions
|
5 年前 |
Tim Mowrer
|
7f8be47a
|
Remove SetTargetFrameRate as it now happens automatically
|
5 年前 |
GitHub Enterprise
|
e75878d9
|
Merge pull request #10 from unity/session-collaboration-beta3
Update sample with new ARCollaborationData changes in Xcode 11 beta 3
|
5 年前 |
Tim Mowrer
|
7046db14
|
Use updated API
|
5 年前 |
Tim Mowrer
|
588039ab
|
Bug fix: decrement bytes remaining in loop
|
5 年前 |
Tim Mowrer
|
c00a1b39
|
Improve logging wording
|
5 年前 |
Tim Mowrer
|
f0e47711
|
Also log sent data
|
5 年前 |
Tim Mowrer
|
4dcdece6
|
Add xmldoc
|
5 年前 |
Tim Mowrer
|
c7a1b9a2
|
Add methods to encode and decode unsigned shorts
|
5 年前 |
Tim Mowrer
|
950ad9f0
|
Expose bufferSize directly
|
5 年前 |
Tim Mowrer
|
806a9ba8
|
size => bufferSize
|
5 年前 |
Tim Mowrer
|
d6e36c06
|
Send remaining bytes, not the entire thing each time
|
5 年前 |
Tim Mowrer
|
a1c2fe9b
|
Create a message system to handle more than just collab data.
|
5 年前 |
Tim Mowrer
|
05cca23b
|
Remove unused byte buffer
|
5 年前 |
Tim Mowrer
|
95656642
|
Explicitly use bytes rather than rely on implicit conversion
|
5 年前 |
Tim Mowrer
|
b6ffbea1
|
Remove ToArray; use ToSerialized instead for fewer copies
|
5 年前 |
Tim Mowrer
|
82fe6349
|
Use Allocator.Persistent as sending data can take more than 4 frames.
|
5 年前 |
Tim Mowrer
|
4dee5818
|
Remove guard for small/frequent updates now that we can check 'priority'
|
5 年前 |
Tim Mowrer
|
5d87df50
|
Remove superfluous main camera GameObject
|
5 年前 |
Tim Mowrer
|
1cf4ea88
|
Use TempJob as this is not the main thread
|
5 年前 |