24 次代码提交 (a2366c85-5283-41ce-ae74-7d335965b2ec)

作者 SHA1 备注 提交日期
Dan a71338b3 initial project commit 5 年前
Dan c9b2dcfd updated all videos to be proper playback speed, adjusted feature point texture and plane material, adjusted project settings for better shadows, added script for disabling visuals after object placement 5 年前
Dan 61ad4dac updated default plane mat 5 年前
DanMillerDev d9de6cb8 updated project to 2020.2, added reference shaders and URP 4 年前
Dan 293b76e3 updated reticle, added scaling to reticle to maintain size at a distance 4 年前
Dan 59748039 created branch and setup URP for shadow work 4 年前
Dan dcd36516 added fog shader, hooked up to UI 4 年前
Dan 39ba336e wip blur shader 4 年前
Dan f570f888 wip object setupe 4 年前
Dan f841c057 merged shadow branch into shaders 4 年前
Dan 2585708e merged master into ShaderFog 4 年前
Arturo Nereu 4266497a Circular based rendering added 4 年前
Arturo Nereu f318c2e4 Finished Position Based Shader 4 年前
Dan dd97b4e6 merged master into branch 4 年前
Arturo Nereu df0c0efa Merge branch 'Shaders2019' of https://github.com/Unity-Technologies/arfoundation-demos into Shaders2019 4 年前
DanMillerDev 2ecb1642 merged ShaderShadow into master 4 年前
Dan e34128ed AR setup for position shader 4 年前
Arturo Nereu c69ae0f2 Improved Position Based Shader's visual and a way to deactivate it 4 年前
DanMillerDev 5c479995 merged master into shaders branch 4 年前
Dan c7e4ed99 updated position shader to enable and disable on planes 4 年前
Dan 6814aae4 sample scene WIP 4 年前
Dan f32a14f5 merged in master into Shaders2019 4 年前
Arturo Nereu 7e451444 Added pulsation to PositionBasedRendering.shadergraph 4 年前
DanMillerDev 57a06db3 updated UXManager scene to use the XRI framework for manipulating objects after placing them 4 年前