22 次代码提交 (52888372-7dcd-458f-a0a0-d9ceedfb7aef)

作者 SHA1 备注 提交日期
DanMillerDev d9de6cb8 updated project to 2020.2, added reference shaders and URP 4 年前
Arturo Nereu 117e67f8 Added Camera Grain Shader Graph 4 年前
Dan 9737c37f wip setup shader for UX placement, made double coffepot prefab 4 年前
Arturo Nereu fa213db7 Added Metallic and Smoothness properties to CameraGrain Shader 4 年前
Dan 43b2ef13 wip display examples, testing with different objects, enviromental probe placement 4 年前
Arturo Nereu c25835bc Update CameraGrain.shadergraph 4 年前
Dan 7a87a0bc wip metalic shader comparing 4 年前
Arturo Nereu ee49d8d5 Fixed Specular calculation on GrainShader 4 年前
Arturo Nereu 196de3a4 Added _GrainInfluence slider 4 年前
Arturo Nereu 94f0219b Normal map assigned 4 年前
Dan a11fda3f cleaned up unused reference code and prefabs, updated AR Foundation packages 4 年前
Dan f2790ab7 added script for multi material objects, added sample grain texture for editor testing 4 年前
Dan f841c057 merged shadow branch into shaders 4 年前
Dan 2b5ce8db updated camera grain 4 年前
DanMillerDev 5c479995 merged master into shaders branch 4 年前
Dan 613950ff restructure camera grain shader folders 4 年前
Dan 0a5ebfd8 reverted packages and project settings back for built-in render and proper scene setup 4 年前
DanMillerDev 6b9d79f6 updated hlsl files to work on some android devices 4 年前
Dan 9d6a627b updated blurred shadow shader to work on all platforms 4 年前
Dan d6b8c022 fixed bug in blurred shadow related to checking if MAIN_LIGHT_CALCULATE_SHADOWS is defined producing a full black plane 4 年前
DanMillerDev 284b87cb updated project to 2020.3 LTS editor, updated AR Foundation packages, URP Package and Localization Package 3 年前
Dan Miller c3f044a6 added code credit to shadow HLSL files 3 年前