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namespace UnityEditor.VFXToolbox |
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{ |
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public interface IProvider |
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internal interface IProvider |
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{ |
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void CreateComponentTree(List<FilterPopupWindow.Element> tree); |
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bool GoToChild(FilterPopupWindow.Element element, bool addIfComponent); |
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public class FilterPopupWindow : EditorWindow |
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internal class FilterPopupWindow : EditorWindow |
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{ |
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public static readonly float DefaultWidth = 240f; |
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public static readonly float DefaultHeight = 300f; |
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