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Set everything to internal (for the time being)

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peeweek 6 年前
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20005db1
共有 45 个文件被更改,包括 54 次插入47 次删除
  1. 2
      com.unity.vfx-toolbox/Editor/Canvas/VFXToolboxCanvas.cs
  2. 2
      com.unity.vfx-toolbox/Editor/External/CurveEditor.cs
  3. 2
      com.unity.vfx-toolbox/Editor/Utility/CurveDrawer.cs
  4. 2
      com.unity.vfx-toolbox/Editor/Utility/CurveToTextureUtility.cs
  5. 4
      com.unity.vfx-toolbox/Editor/Utility/FilterPopupWindow.cs
  6. 2
      com.unity.vfx-toolbox/Editor/Utility/FloatSliderPropertyDrawer.cs
  7. 2
      com.unity.vfx-toolbox/Editor/Utility/Splitter.cs
  8. 2
      com.unity.vfx-toolbox/Editor/Utility/VFXToolboxGUIUtility.cs
  9. 2
      com.unity.vfx-toolbox/Editor/Utility/VFXToolboxStyles.cs
  10. 2
      com.unity.vfx-toolbox/Editor/Utility/VFXToolboxUtility.cs
  11. 2
      com.unity.vfx-toolbox/ImageSequencer/Editor/FilterPopup/ProcessorDataProvider.cs
  12. 4
      com.unity.vfx-toolbox/ImageSequencer/Editor/FrameProcessor.cs
  13. 2
      com.unity.vfx-toolbox/ImageSequencer/Editor/FrameProcessorStack.Serialization.cs
  14. 2
      com.unity.vfx-toolbox/ImageSequencer/Editor/FrameProcessorStack.cs
  15. 2
      com.unity.vfx-toolbox/ImageSequencer/Editor/GPUFrameProcessor.cs
  16. 2
      com.unity.vfx-toolbox/ImageSequencer/Editor/ImageSequenceAssetEditor.cs
  17. 4
      com.unity.vfx-toolbox/ImageSequencer/Editor/ImageSequenceAssetFactory.cs
  18. 2
      com.unity.vfx-toolbox/ImageSequencer/Editor/ImageSequencer.Export.cs
  19. 2
      com.unity.vfx-toolbox/ImageSequencer/Editor/ImageSequencer.GUI.cs
  20. 2
      com.unity.vfx-toolbox/ImageSequencer/Editor/ImageSequencer.InputFrames.cs
  21. 2
      com.unity.vfx-toolbox/ImageSequencer/Editor/ImageSequencer.Processors.cs
  22. 2
      com.unity.vfx-toolbox/ImageSequencer/Editor/ImageSequencer.Styles.cs
  23. 2
      com.unity.vfx-toolbox/ImageSequencer/Editor/ImageSequencer.cs
  24. 2
      com.unity.vfx-toolbox/ImageSequencer/Editor/ImageSequencerCanvas.cs
  25. 2
      com.unity.vfx-toolbox/ImageSequencer/Editor/ProcessingFrame.cs
  26. 2
      com.unity.vfx-toolbox/ImageSequencer/Editor/ProcessingFrameSequence.cs
  27. 2
      com.unity.vfx-toolbox/ImageSequencer/Editor/Processors/AssembleProcessor.cs
  28. 2
      com.unity.vfx-toolbox/ImageSequencer/Editor/Processors/BreakFilpbookProcessor.cs
  29. 1
      com.unity.vfx-toolbox/ImageSequencer/Editor/Processors/CropProcessor.cs
  30. 2
      com.unity.vfx-toolbox/ImageSequencer/Editor/Processors/CustomMaterialProcessor.cs
  31. 2
      com.unity.vfx-toolbox/ImageSequencer/Editor/Processors/FadeProcessor.cs
  32. 2
      com.unity.vfx-toolbox/ImageSequencer/Editor/Processors/LoopingProcessor.cs
  33. 2
      com.unity.vfx-toolbox/ImageSequencer/Editor/Processors/RemoveBackgroundBlendingProcessor.cs
  34. 2
      com.unity.vfx-toolbox/ImageSequencer/Editor/Processors/RetimeProcessor.cs
  35. 2
      com.unity.vfx-toolbox/ImageSequencer/Editor/Processors/RotateProcessor.cs
  36. 2
      com.unity.vfx-toolbox/ImageSequencer/Editor/Serialization/Processors/DecimateProcessorSettings.cs
  37. 2
      com.unity.vfx-toolbox/ImageSequencer/Editor/Serialization/Processors/FixBordersProcessorSettings.cs
  38. 2
      com.unity.vfx-toolbox/ImageSequencer/Editor/Serialization/Processors/LoopingProcessorSettings.cs
  39. 2
      com.unity.vfx-toolbox/ImageSequencer/Editor/Serialization/Processors/PremultiplyAlphaProcessorSettings.cs
  40. 2
      com.unity.vfx-toolbox/ImageSequencer/Editor/Serialization/Processors/RemapColorProcessorSettings.cs
  41. 2
      com.unity.vfx-toolbox/ImageSequencer/Editor/Serialization/Processors/RemoveBackgroundSettings.cs
  42. 2
      com.unity.vfx-toolbox/ImageSequencer/Editor/Serialization/Processors/ResizeProcessorSettings.cs
  43. 2
      com.unity.vfx-toolbox/ImageSequencer/Editor/Serialization/Processors/RetimeProcessorSettings.cs
  44. 2
      com.unity.vfx-toolbox/ImageSequencer/Editor/Serialization/Processors/RotateProcessorSettings.cs
  45. 8
      com.unity.vfx-toolbox/ImageSequencer/Editor/Public.meta

2
com.unity.vfx-toolbox/Editor/Canvas/VFXToolboxCanvas.cs


namespace UnityEditor.VFXToolbox
{
public abstract class VFXToolboxCanvas
internal abstract class VFXToolboxCanvas
{
public Rect displayRect
{

2
com.unity.vfx-toolbox/Editor/External/CurveEditor.cs


namespace UnityEditor.VFXToolbox
{
public sealed class CurveEditor
internal sealed class CurveEditor
{
#region Enums

2
com.unity.vfx-toolbox/Editor/Utility/CurveDrawer.cs


namespace UnityEditor.VFXToolbox
{
public class CurveDrawer
internal class CurveDrawer
{
private string m_CurveEditName;
private int m_WidgetDefaultHeight;

2
com.unity.vfx-toolbox/Editor/Utility/CurveToTextureUtility.cs


namespace UnityEditor.VFXToolbox
{
public class CurveToTextureUtility
internal class CurveToTextureUtility
{
public static void CurveToTexture(AnimationCurve curve, ref Texture2D texture)
{

4
com.unity.vfx-toolbox/Editor/Utility/FilterPopupWindow.cs


namespace UnityEditor.VFXToolbox
{
public interface IProvider
internal interface IProvider
{
void CreateComponentTree(List<FilterPopupWindow.Element> tree);
bool GoToChild(FilterPopupWindow.Element element, bool addIfComponent);

public class FilterPopupWindow : EditorWindow
internal class FilterPopupWindow : EditorWindow
{
public static readonly float DefaultWidth = 240f;
public static readonly float DefaultHeight = 300f;

2
com.unity.vfx-toolbox/Editor/Utility/FloatSliderPropertyDrawer.cs


namespace UnityEditor.VFXToolbox
{
[CustomPropertyDrawer(typeof(FloatSliderAttribute))]
public class FloatSliderPropertyDrawer : PropertyDrawer
internal class FloatSliderPropertyDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{

2
com.unity.vfx-toolbox/Editor/Utility/Splitter.cs


namespace UnityEditor.VFXToolbox
{
public class Splitter
internal class Splitter
{
public enum SplitLockMode
{

2
com.unity.vfx-toolbox/Editor/Utility/VFXToolboxGUIUtility.cs


namespace UnityEditor.VFXToolbox
{
class VFXToolboxGUIUtility
internal class VFXToolboxGUIUtility
{
#region GUIContent caching
private static Dictionary<string, GUIContent> s_GUIContentCache;

2
com.unity.vfx-toolbox/Editor/Utility/VFXToolboxStyles.cs


namespace UnityEditor.VFXToolbox
{
public static class VFXToolboxStyles
internal static class VFXToolboxStyles
{
// Custom Toggleable Header (in VFXToolboxGUIUtility)
public static GUIStyle Header;

2
com.unity.vfx-toolbox/Editor/Utility/VFXToolboxUtility.cs


namespace UnityEditor.VFXToolbox
{
public class VFXToolboxUtility
internal class VFXToolboxUtility
{
#region Readback utils

2
com.unity.vfx-toolbox/ImageSequencer/Editor/FilterPopup/ProcessorDataProvider.cs


namespace UnityEditor.VFXToolbox.ImageSequencer
{
public class ProcessorDataProvider : IProvider
internal class ProcessorDataProvider : IProvider
{
private Dictionary<Type, ProcessorAttribute> m_dataSource;
private FrameProcessorStack m_processorStack;

4
com.unity.vfx-toolbox/ImageSequencer/Editor/FrameProcessor.cs


namespace UnityEditor.VFXToolbox.ImageSequencer
{
public abstract class FrameProcessor
internal abstract class FrameProcessor
{
public int OutputWidth
{

}
public abstract class FrameProcessor<T> : FrameProcessor where T : ProcessorSettingsBase
internal abstract class FrameProcessor<T> : FrameProcessor where T : ProcessorSettingsBase
{
public T settings { get { return m_Settings; } private set { m_Settings = value; m_SerializedObject = new SerializedObject(m_Settings); } }

2
com.unity.vfx-toolbox/ImageSequencer/Editor/FrameProcessorStack.Serialization.cs


namespace UnityEditor.VFXToolbox.ImageSequencer
{
public partial class FrameProcessorStack
internal partial class FrameProcessorStack
{
public void AddSettingsObjectToAsset(ImageSequence asset, ScriptableObject settings)
{

2
com.unity.vfx-toolbox/ImageSequencer/Editor/FrameProcessorStack.cs


namespace UnityEditor.VFXToolbox.ImageSequencer
{
public partial class FrameProcessorStack
internal partial class FrameProcessorStack
{
public ProcessingFrameSequence inputSequence
{

2
com.unity.vfx-toolbox/ImageSequencer/Editor/GPUFrameProcessor.cs


namespace UnityEditor.VFXToolbox.ImageSequencer
{
public abstract class GPUFrameProcessor<T> : FrameProcessor<T> where T : ProcessorSettingsBase
internal abstract class GPUFrameProcessor<T> : FrameProcessor<T> where T : ProcessorSettingsBase
{
protected Shader m_Shader;
protected Material m_Material;

2
com.unity.vfx-toolbox/ImageSequencer/Editor/ImageSequenceAssetEditor.cs


namespace UnityEditor.VFXToolbox.ImageSequencer
{
[CustomEditor(typeof(ImageSequence))]
public class ImageSequenceAssetEditor : Editor
internal class ImageSequenceAssetEditor : Editor
{
private bool m_PreviewInput = false;
private bool m_PreviewOutput = false;

4
com.unity.vfx-toolbox/ImageSequencer/Editor/ImageSequenceAssetFactory.cs


namespace UnityEditor.VFXToolbox.ImageSequencer
{
public class ImageSequenceAssetFactory
internal class ImageSequenceAssetFactory
{
[MenuItem("Assets/Create/Visual Effects/Image Sequence", priority = 301)]
private static void MenuCreatePostProcessingProfile()

}
}
public class ImageSequenceAssetCallbackHandler
internal class ImageSequenceAssetCallbackHandler
{
[OnOpenAsset(1)]
public static bool OpenImageSequenceAsset(int instanceID, int line)

2
com.unity.vfx-toolbox/ImageSequencer/Editor/ImageSequencer.Export.cs


namespace UnityEditor.VFXToolbox.ImageSequencer
{
public partial class ImageSequencer : EditorWindow
internal partial class ImageSequencer : EditorWindow
{
private string GetNumberedFileName(string pattern, int number, int maxFrames)
{

2
com.unity.vfx-toolbox/ImageSequencer/Editor/ImageSequencer.GUI.cs


namespace UnityEditor.VFXToolbox.ImageSequencer
{
public partial class ImageSequencer : EditorWindow
internal partial class ImageSequencer : EditorWindow
{
private Splitter m_Splitter;
private ReorderableList m_InputFramesReorderableList;

2
com.unity.vfx-toolbox/ImageSequencer/Editor/ImageSequencer.InputFrames.cs


namespace UnityEditor.VFXToolbox.ImageSequencer
{
public partial class ImageSequencer : EditorWindow
internal partial class ImageSequencer : EditorWindow
{
private int m_InputFramesHashCode;

2
com.unity.vfx-toolbox/ImageSequencer/Editor/ImageSequencer.Processors.cs


namespace UnityEditor.VFXToolbox.ImageSequencer
{
public partial class ImageSequencer : EditorWindow
internal partial class ImageSequencer : EditorWindow
{
[System.NonSerialized]
ProcessorDataProvider m_ProcessorDataProvider;

2
com.unity.vfx-toolbox/ImageSequencer/Editor/ImageSequencer.Styles.cs


namespace UnityEditor.VFXToolbox.ImageSequencer
{
public partial class ImageSequencer : EditorWindow
internal partial class ImageSequencer : EditorWindow
{
static Styles s_Styles = null;
public static Styles styles { get { if (s_Styles == null) s_Styles = new Styles(); return s_Styles; } }

2
com.unity.vfx-toolbox/ImageSequencer/Editor/ImageSequencer.cs


namespace UnityEditor.VFXToolbox.ImageSequencer
{
public partial class ImageSequencer : EditorWindow
internal partial class ImageSequencer : EditorWindow
{
[MenuItem("Window/Visual Effects/Image Sequencer")]
public static void OpenEditor()

2
com.unity.vfx-toolbox/ImageSequencer/Editor/ImageSequencerCanvas.cs


namespace UnityEditor.VFXToolbox.ImageSequencer
{
public class ImageSequencerCanvas : VFXToolboxCanvas
internal class ImageSequencerCanvas : VFXToolboxCanvas
{
public bool showExtraInfo

2
com.unity.vfx-toolbox/ImageSequencer/Editor/ProcessingFrame.cs


namespace UnityEditor.VFXToolbox.ImageSequencer
{
public class ProcessingFrame
internal class ProcessingFrame
{
public Texture texture
{

2
com.unity.vfx-toolbox/ImageSequencer/Editor/ProcessingFrameSequence.cs


namespace UnityEditor.VFXToolbox.ImageSequencer
{
public class ProcessingFrameSequence
internal class ProcessingFrameSequence
{
public int numU
{

2
com.unity.vfx-toolbox/ImageSequencer/Editor/Processors/AssembleProcessor.cs


namespace UnityEditor.VFXToolbox.ImageSequencer
{
public class AssembleProcessor : GPUFrameProcessor<AssembleProcessorSettings>
class AssembleProcessor : GPUFrameProcessor<AssembleProcessorSettings>
{
public AssembleProcessor(FrameProcessorStack processorStack, ProcessorInfo info)
: base ("Packages/com.unity.vfx-toolbox/ImageSequencer/Editor/Shaders/AssembleBlit.shader", processorStack, info)

2
com.unity.vfx-toolbox/ImageSequencer/Editor/Processors/BreakFilpbookProcessor.cs


namespace UnityEditor.VFXToolbox.ImageSequencer
{
public class BreakFlipbookProcessor : GPUFrameProcessor<BreakFilpbookProcessorSettings>
class BreakFlipbookProcessor : GPUFrameProcessor<BreakFilpbookProcessorSettings>
{
private bool m_BypassSecurityCheck = false;

1
com.unity.vfx-toolbox/ImageSequencer/Editor/Processors/CropProcessor.cs


{
class CropProcessor : GPUFrameProcessor<CropProcessorSettings>
{
public CropProcessor(FrameProcessorStack stack, ProcessorInfo info)
: base("Packages/com.unity.vfx-toolbox/ImageSequencer/Editor/Shaders/Crop.shader", stack, info)
{ }

2
com.unity.vfx-toolbox/ImageSequencer/Editor/Processors/CustomMaterialProcessor.cs


namespace UnityEditor.VFXToolbox.ImageSequencer
{
public class CustomMaterialProcessor : GPUFrameProcessor<CustomMaterialProcessorSettings>
class CustomMaterialProcessor : GPUFrameProcessor<CustomMaterialProcessorSettings>
{
private Editor m_MaterialEditor;
private Shader m_CachedShader;

2
com.unity.vfx-toolbox/ImageSequencer/Editor/Processors/FadeProcessor.cs


namespace UnityEditor.VFXToolbox.ImageSequencer
{
public class FadeProcessor : GPUFrameProcessor<FadeProcessorSettings>
class FadeProcessor : GPUFrameProcessor<FadeProcessorSettings>
{
CurveDrawer m_CurveDrawer;

2
com.unity.vfx-toolbox/ImageSequencer/Editor/Processors/LoopingProcessor.cs


namespace UnityEditor.VFXToolbox.ImageSequencer
{
public class LoopingProcessor : GPUFrameProcessor<LoopingProcessorSettings>
class LoopingProcessor : GPUFrameProcessor<LoopingProcessorSettings>
{
CurveDrawer m_CurveDrawer;

2
com.unity.vfx-toolbox/ImageSequencer/Editor/Processors/RemoveBackgroundBlendingProcessor.cs


namespace UnityEditor.VFXToolbox.ImageSequencer
{
public class RemoveBackgroundBlendingProcessor : GPUFrameProcessor<RemoveBackgroundSettings>
class RemoveBackgroundBlendingProcessor : GPUFrameProcessor<RemoveBackgroundSettings>
{
public RemoveBackgroundBlendingProcessor(FrameProcessorStack processorStack, ProcessorInfo info)

2
com.unity.vfx-toolbox/ImageSequencer/Editor/Processors/RetimeProcessor.cs


namespace UnityEditor.VFXToolbox.ImageSequencer
{
public class RetimeProcessor : GPUFrameProcessor<RetimeProcessorSettings>
class RetimeProcessor : GPUFrameProcessor<RetimeProcessorSettings>
{
CurveDrawer m_CurveDrawer;

2
com.unity.vfx-toolbox/ImageSequencer/Editor/Processors/RotateProcessor.cs


namespace UnityEditor.VFXToolbox.ImageSequencer
{
public class RotateProcessor : GPUFrameProcessor<RotateProcessorSettings>
class RotateProcessor : GPUFrameProcessor<RotateProcessorSettings>
{
public RotateProcessor(FrameProcessorStack processorStack, ProcessorInfo info)

2
com.unity.vfx-toolbox/ImageSequencer/Editor/Serialization/Processors/DecimateProcessorSettings.cs


namespace UnityEditor.VFXToolbox.ImageSequencer
{
[Processor("Sequence","Decimate", typeof(DecimateProcessor))]
public class DecimateProcessorSettings : ProcessorSettingsBase
class DecimateProcessorSettings : ProcessorSettingsBase
{
public ushort DecimateBy;

2
com.unity.vfx-toolbox/ImageSequencer/Editor/Serialization/Processors/FixBordersProcessorSettings.cs


namespace UnityEditor.VFXToolbox.ImageSequencer
{
[Processor("Common","Fix Borders", typeof(FixBordersProcessor))]
public class FixBordersProcessorSettings : ProcessorSettingsBase
class FixBordersProcessorSettings : ProcessorSettingsBase
{
public Vector4 FixFactors;
public Color FadeToColor;

2
com.unity.vfx-toolbox/ImageSequencer/Editor/Serialization/Processors/LoopingProcessorSettings.cs


namespace UnityEditor.VFXToolbox.ImageSequencer
{
[Processor("Sequence","Loop Sequence", typeof(LoopingProcessor))]
public class LoopingProcessorSettings : ProcessorSettingsBase
class LoopingProcessorSettings : ProcessorSettingsBase
{
public AnimationCurve curve;
public int syncFrame;

2
com.unity.vfx-toolbox/ImageSequencer/Editor/Serialization/Processors/PremultiplyAlphaProcessorSettings.cs


namespace UnityEditor.VFXToolbox.ImageSequencer
{
[Processor("Color","Premultiply Alpha", typeof(PremultiplyAlphaProcessor))]
public class PremultiplyAlphaProcessorSettings : ProcessorSettingsBase
class PremultiplyAlphaProcessorSettings : ProcessorSettingsBase
{
public bool RemoveAlpha;
public float AlphaValue;

2
com.unity.vfx-toolbox/ImageSequencer/Editor/Serialization/Processors/RemapColorProcessorSettings.cs


namespace UnityEditor.VFXToolbox.ImageSequencer
{
[Processor("Color","Remap Color", typeof(RemapColorProcessor))]
public class RemapColorProcessorSettings : ProcessorSettingsBase
class RemapColorProcessorSettings : ProcessorSettingsBase
{
public enum RemapColorSource
{

2
com.unity.vfx-toolbox/ImageSequencer/Editor/Serialization/Processors/RemoveBackgroundSettings.cs


namespace UnityEditor.VFXToolbox.ImageSequencer
{
[Processor("Color","Remove Background", typeof(RemoveBackgroundBlendingProcessor))]
public class RemoveBackgroundSettings : ProcessorSettingsBase
class RemoveBackgroundSettings : ProcessorSettingsBase
{
public Color BackgroundColor;

2
com.unity.vfx-toolbox/ImageSequencer/Editor/Serialization/Processors/ResizeProcessorSettings.cs


namespace UnityEditor.VFXToolbox.ImageSequencer
{
[Processor("Common","Resize", typeof(ResizeProcessor))]
public class ResizeProcessorSettings : ProcessorSettingsBase
class ResizeProcessorSettings : ProcessorSettingsBase
{
public ushort Width;
public ushort Height;

2
com.unity.vfx-toolbox/ImageSequencer/Editor/Serialization/Processors/RetimeProcessorSettings.cs


namespace UnityEditor.VFXToolbox.ImageSequencer
{
[Processor("Sequence","Retime", typeof(RetimeProcessor))]
public class RetimeProcessorSettings : ProcessorSettingsBase
class RetimeProcessorSettings : ProcessorSettingsBase
{
public AnimationCurve curve;
public int outputSequenceLength;

2
com.unity.vfx-toolbox/ImageSequencer/Editor/Serialization/Processors/RotateProcessorSettings.cs


namespace UnityEditor.VFXToolbox.ImageSequencer
{
[Processor("Common","Rotate", typeof(RotateProcessor))]
public class RotateProcessorSettings : ProcessorSettingsBase
class RotateProcessorSettings : ProcessorSettingsBase
{
public enum RotateMode
{

8
com.unity.vfx-toolbox/ImageSequencer/Editor/Public.meta


fileFormatVersion: 2
guid: 587f081463041004ca4b2a3454fe1840
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
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