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15 行
440 B
15 行
440 B
using System;
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using System.Collections.Generic;
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namespace UnityEditor.Recorder
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{
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/// <summary>
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/// Base class that represents a RecorderSetting Input that can be recorded from. (like a Camera, a RenderTexture...)
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/// </summary>
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[Serializable]
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public abstract class RecorderInputSettings
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{
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internal abstract Type inputType { get; }
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internal abstract bool ValidityCheck(List<string> errors);
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}
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}
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