您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
79 行
2.7 KiB
79 行
2.7 KiB
using UnityEngine;
|
|
using System.Collections;
|
|
|
|
|
|
namespace TMPro.Examples
|
|
{
|
|
|
|
public class Benchmark03 : MonoBehaviour
|
|
{
|
|
|
|
public int SpawnType = 0;
|
|
public int NumberOfNPC = 12;
|
|
|
|
public Font TheFont;
|
|
|
|
//private TextMeshProFloatingText floatingText_Script;
|
|
|
|
void Awake()
|
|
{
|
|
|
|
}
|
|
|
|
|
|
void Start()
|
|
{
|
|
for (int i = 0; i < NumberOfNPC; i++)
|
|
{
|
|
if (SpawnType == 0)
|
|
{
|
|
// TextMesh Pro Implementation
|
|
//go.transform.localScale = new Vector3(2, 2, 2);
|
|
GameObject go = new GameObject(); //"NPC " + i);
|
|
//go.transform.position = new Vector3(Random.Range(-95f, 95f), 0.5f, Random.Range(-95f, 95f));
|
|
|
|
go.transform.position = new Vector3(0, 0, 0);
|
|
//go.renderer.castShadows = false;
|
|
//go.renderer.receiveShadows = false;
|
|
//go.transform.rotation = Quaternion.Euler(0, Random.Range(0, 360), 0);
|
|
|
|
TextMeshPro textMeshPro = go.AddComponent<TextMeshPro>();
|
|
//textMeshPro.FontAsset = Resources.Load("Fonts & Materials/LiberationSans SDF", typeof(TextMeshProFont)) as TextMeshProFont;
|
|
textMeshPro.alignment = TextAlignmentOptions.Center;
|
|
textMeshPro.fontSize = 96;
|
|
|
|
textMeshPro.text = "@";
|
|
textMeshPro.color = new Color32(255, 255, 0, 255);
|
|
//textMeshPro.Text = "!";
|
|
|
|
|
|
// Spawn Floating Text
|
|
//floatingText_Script = go.AddComponent<TextMeshProFloatingText>();
|
|
//floatingText_Script.SpawnType = 0;
|
|
}
|
|
else
|
|
{
|
|
// TextMesh Implementation
|
|
GameObject go = new GameObject(); //"NPC " + i);
|
|
//go.transform.position = new Vector3(Random.Range(-95f, 95f), 0.5f, Random.Range(-95f, 95f));
|
|
|
|
go.transform.position = new Vector3(0, 0, 0);
|
|
|
|
TextMesh textMesh = go.AddComponent<TextMesh>();
|
|
textMesh.GetComponent<Renderer>().sharedMaterial = TheFont.material;
|
|
textMesh.font = TheFont;
|
|
textMesh.anchor = TextAnchor.MiddleCenter;
|
|
textMesh.fontSize = 96;
|
|
|
|
textMesh.color = new Color32(255, 255, 0, 255);
|
|
textMesh.text = "@";
|
|
|
|
// Spawn Floating Text
|
|
//floatingText_Script = go.AddComponent<TextMeshProFloatingText>();
|
|
//floatingText_Script.SpawnType = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|