30 次代码提交 (ee4fa3c0-5551-4020-98f5-d3e1632a55c7)

作者 SHA1 备注 提交日期
John OReilly 51f31730 Trying to improve water mesh 6 年前
John OReilly 40723259 Rotating object pivots and water dome mesh 6 年前
John OReilly b5ed7083 Small Updates to water shader 6 年前
John OReilly fc2cd14a Dicking about with cinemachine so I can tweet out a fancy gif to bloat my own ego. Other than that I'm just getting really puzzled with position nodes. I just wanted to make a cube bounce slightly, but that's not happening. Oh well... 6 年前
John OReilly d17b8f2e Adding draft of palm tree, with many small improvements to water and sand shader :) 6 年前
John OReilly cb27331f Changes to Shadow Cascades and LWRP settings (high) 6 年前
John OReilly c75f2cda Adding clam and UV unwrap shader demo 6 年前
John OReilly 7f039f57 The clam lives! (Although it does need a little tweaking) 6 年前
John OReilly fb3fcdeb Fixing Clam and updating scene! 6 年前
John OReilly 492d7432 Basically changed nothing 6 年前
John OReilly 9f768e3a Creating a preset for the water shader, + a new scene for fancy blog post animations 6 年前
John OReilly aaab554e Adding Demo Animation scene as well as intitial prototype 6 年前
John OReilly 95d522ff Created a snazzy little fish shader 6 年前
John OReilly 67a6bc57 no message 6 年前
John-O-Really ee4fa3c0 Updating PC version 6 年前
John OReilly 6853000e Updating sand and Water 6 年前
John-O-Really 071c138f Updating scene to update Fish model 6 年前
John OReilly 60f60140 New Fish is in! 6 年前
John OReilly 6f540f18 Final thursday update 6 年前
John OReilly d35cca8c Final Friday Push 6 年前
John OReilly b3e81850 Adding Barrel, grass, and updating the chest 6 年前
John OReilly cb516bb2 Updated scene, whoops 6 年前
John OReilly 7043447d Adding a ton of presets! 6 年前
John OReilly 92f751a3 Final Monday Push 6 年前
John OReilly f0e407d5 Updating sand shader and organising some graphs 6 年前
John OReilly 40e70991 Updating GitIgnore to Avoid Recordings Folder 6 年前
John OReilly b6168696 Updating graphs for Screenshots 6 年前
John OReilly a553b452 Final Push before making the repo public! 6 年前
John OReilly 0fb902ad Cleaning up Project and Removing Test Content 6 年前
John OReilly a51c53ea GPU Batching materials to reduce draw calls 6 年前