Thomas ICHÉ
60e95254
Base Commit (p4#4372)
5 年前
Thomas ICHÉ
43bb0aca
First Startup Fixes / Better handling GameManager Editor Default Events / Removed unused HDRPLensFlare (p4#4375)
5 年前
Thomas ICHÉ
ba880d1a
Small Fixes / Discover Content (p4#4384)
5 年前
Thomas ICHÉ
657cca70
Fixed First Import Errors + Warnings (p4#4388)
5 年前
Thomas ICHÉ
7bf01e5c
Audio Fixes p4#4391
5 年前
Thomas ICHÉ
c2607f9c
Updated VFX Assets + Commented Graphs (p4#4394)
5 年前
Thomas ICHÉ
098c287c
Forgot to remove moved assets from previous commit
5 年前
Thomas ICHÉ
4e20ceb3
Updated Discover with better handling for PlayableDirector Actions
5 年前
Thomas ICHÉ
a20f2b8b
Updated to p4#4398
5 年前
Thomas ICHÉ
3213df83
Updated Project to 2019.3
5 年前
Thomas ICHÉ
877d8a1e
Removed Files that were put in Gameplay Ingredients
5 年前
Thomas ICHÉ
bb0cd82f
Small Fixes
5 年前
Thomas ICHÉ
98025bf6
Updated to 2019.3.0f3 / Fixes in Core Room Rings
5 年前
Thomas ICHÉ
0bf0cee3
Updated all to 7.1.7 / 2019.3.0f3
5 年前
Thomas ICHÉ
b1dd8908
Fixed and Rebuilt effects
5 年前
Thomas ICHÉ
961ed15c
Updated to Unity 2019.3.0f5 / Better handling of ids in some FXs
5 年前
Thomas ICHÉ
fc9ecbd5
Updated Project to 2019.3.0f6 / HDRP 7.1.8 + Changed Options to use Game Options Package
5 年前
Thomas ICHÉ
150d54fd
Fixed FPS Display for framerates > 100.0 fps
5 年前
Thomas ICHÉ
b88207d6
Rebuild VFX + Exiled Linux Build Frontend temporarily
5 年前
Thomas ICHÉ
181f3e9a
Fixed Game Save Manager data storage location + Updated Gameplay Ingredients
5 年前
Thomas ICHÉ
57b35d6f
Fixed remaining meta
5 年前
GitHub
09c9e78f
Merge pull request #7 from Unity-Technologies/staging/2019.3
Upgrade to 2019.3
5 年前
GitHub Enterprise
4130c504
Removed Settings Manager ( #1 )
5 年前
GitHub Enterprise
57ad3e71
Updated Console package ( #5 )
* Updated Console Package
* Updated API for Console Commands
5 年前
GitHub Enterprise
7c1b21af
Update HDRP/VFX package to 7.2.0 ( #6 )
* Update to 7.2.0
* Updated Changelog
* Removed duplicate UnityBall Mesh
* Updated CHANGELOG
5 年前
GitHub Enterprise
7d730881
VFX Graph Assets Cleanup / Upgrade ( #4 )
* Base Work
* Updated First Corridor / Login Sequence Effects
* Cleanup Ship Core VFX
* Added bayer dithering to outliner
* Updated PinScreen / Steam Leak
* Updated to 2019.3.1f1
* Updated Alert Sequence
* VFX / Sound Timing Sync Improvements
* Fixed UI Validation in Galaxy View (Set Hover = False when validating)
* Fixed Cloud Opacity + HUD Reticula Rework
* Anti Aliased HUD Reticula with Particle Strips + Animated Crosshair + Animated Background
* Fixed Sun Star Shader in Mesh Output
* Fixed VFXDefaultResources asset
* Updated Interactive Button with VFX ShaderGraphs / Fixes in Galaxy Escape Route + Sun
* Small Fixes + Dissociated HardStep/SmoothStep Dots
* Fixed Distortion in Wrecked. Material Variations for Wrecked part. Fixed Detailmap in walls. Rebuilt Lighting
* Updated Main Menu VFX + Added VFX Sample Additions to the project
* Updated to 7.2.1 / Fixed Drop Fire / Fixed DoorSteam
* Tweaked DoorSteam + Added Discover ...
5 年前
Thomas ICHÉ
8896ce60
Added F5/F6 toggles to FPS Manager (Pause/Step)
5 年前
Thomas ICHÉ
f15d6715
Fixed Pause/Step Debug Feature colliding with game pause.
5 年前
Thomas ICHÉ
5ffa7052
Updated Demo to HDRP 7.4.1 / 2019.3.15f1
4 年前
GitHub Enterprise
4dd0afd7
Feature : Benchmark (+ Fixes) ( #2 )
* Benchmark Base Work
* Added Part 2 to the Benchmark Walkthrough
* Small Fixes (Disabled Verbose, better handling of full screen fade in wrecked)
* Final Fixes
* Delete Old PlayerStart
* Saved Benchmark Items as Prefabs
* Fixed Walkthrough for Benchmark
* Added Ending Benchmark Script for iOS / Fix of issue #5 (hologram table animation prematurely ends) in DirectorControlRig
* Fixes from @aet
* Removed SceneIDMap game objects
* Quality Fixes on Benchmark
Co-authored-by: Thomas ICHÉ <peeweek@gmail.com>
4 年前
Thomas ICHÉ
f01d614c
Disabled Pause menu while in unattended benchmark mode.
4 年前
Thomas ICHÉ
c117f771
Updated timeline package to 1.4.1 / Small Fixes
4 年前
GitHub Enterprise
e737a5ee
Upgrade to 2020.1 ( #7 )
* Updated to 2020.1a25 / 8.0.1
* Removed Unused Meta
* Added Target Framerate Option
* Updated to 2020.1.0f1
* Rebuilt lighting / VFX
* Rebuilt VFX
* updated CHANGELOG
* Updated README
Co-authored-by: Thomas ICHÉ <peeweek@gmail.com>
4 年前
GitHub Enterprise
238d5294
Fix small sign error that causes division by zero ( #8 )
4 年前
GitHub Enterprise
650e8c37
Adding automatic Screenshots when running with --benchmark argument ( #11 )
* Fix small sign error that causes division by zero (#8 )
* Added Events and Scripts for Screenshots
* Updated Screenshots, Added FPS Manager in benchmark + Fixes in packages
Co-authored-by: Ludovic Theobald <ludovic.theobald@unity3d.com>
Co-authored-by: Thomas ICHÉ <peeweek@gmail.com>
4 年前
Thomas Iché
3351dce8
Fixed Broken Lights (invalid Custom Render Textures) / Upgraded Project to 8.2.0
4 年前
Thomas Iché
3a84edb4
Updated Project to 2020.1.17f1 / HDRP 8.3.1
4 年前
GitHub Enterprise
bceaf90d
Update Project to 2020.2 / 10.3 ( #10 )
* Updated to 2020.2.0f1 / 10.2.2
* Fixed Missing Animation manager
* Ignored more files
* Fixed DropFire missing motion vector map
* Fixed old broken CRTs (1/2 remove old assets)
* Fixed old broken CRTs (2/2 new assets + rebuilt lighting)
* Removed Local Packages
* Removed (Again) SceneIDMap Game objects
* Added Profiles for PC-Linux & Windows (Run as Vulkan)
* De-Verbosed Subtitle Manager (now relies on setting)
* Updated Project Version
* Fixed Potential Divide by 0 by using safe normalize
* Fixed "BestFit" warning
* Fixed null toggle object
* Fixed shader error for loading indicator
* Fixed null entry in ToggleGameObjectAction
* Fixed Ring Divid by Zero
* Updated Gameplay Ingredients to 2020.2.1
* Fixed CoreRoom Lookout Cookie
* Silenced SubtitleManager disable logging when not verbose
* Adjusted HIT_FINAL Time Scale because of new timing management.
* Updated Project to 2020.2.3...
4 年前