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Adding automatic Screenshots when running with --benchmark argument (#11)

* Fix small sign error that causes division by zero (#8)

* Added Events and Scripts for Screenshots

* Updated Screenshots, Added FPS Manager in benchmark + Fixes in packages

Co-authored-by: Ludovic Theobald <ludovic.theobald@unity3d.com>
Co-authored-by: Thomas ICHÉ <peeweek@gmail.com>
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GitHub Enterprise 4 年前
当前提交
650e8c37
共有 9 个文件被更改,包括 1697 次插入15 次删除
  1. 999
      Assets/Animation/Benchmark/BenchmarkWalkthroughPart01Timeline.playable
  2. 445
      Assets/Animation/Benchmark/BenchmarkWalkthroughPart02Timeline.playable
  3. 189
      Assets/Prefabs/Benchmark/Benchmark.prefab
  4. 2
      LocalPackages/net.peeweek.build-frontend/Editor/Assets/BuildTemplate.cs
  5. 5
      LocalPackages/net.peeweek.gameplay-ingredients/Runtime/LevelScripting/Actions/TakeScreenshotAction.cs
  6. 22
      Assets/BuildSettings/SpaceshipDemo/PC-Win64-Benchmark.asset
  7. 8
      Assets/BuildSettings/SpaceshipDemo/PC-Win64-Benchmark.asset.meta
  8. 31
      Assets/Scripts/Debug/FPSManagerToggleAction.cs
  9. 11
      Assets/Scripts/Debug/FPSManagerToggleAction.cs.meta

999
Assets/Animation/Benchmark/BenchmarkWalkthroughPart01Timeline.playable
文件差异内容过多而无法显示
查看文件

445
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2
LocalPackages/net.peeweek.build-frontend/Editor/Assets/BuildTemplate.cs


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public BuildProfile Profile;
public SceneList SceneList;

ProcessStartInfo info = new ProcessStartInfo();
string path = Application.dataPath + "/../" + BuildPath;
info.FileName = path + ExecutableName;
info.Arguments = RunWithArguments;
info.WorkingDirectory = path;
info.UseShellExecute = false;

5
LocalPackages/net.peeweek.gameplay-ingredients/Runtime/LevelScripting/Actions/TakeScreenshotAction.cs


{
public class TakeScreenshotAction : ActionBase
{
[Tooltip("Super Sampling multiplier")]
[Tooltip("Base Filename (will be numbered) ")]
[Tooltip("How many digits in the sequence numbers.")]
ScreenCapture.CaptureScreenshot(name + screenshotNumber.ToString().PadLeft(figureCount, '0') + ".png", supersampleRate);
ScreenCapture.CaptureScreenshot(fileName + screenshotNumber.ToString().PadLeft(figureCount, '0') + ".png", supersampleRate);
screenshotNumber += 1;
}
}

22
Assets/BuildSettings/SpaceshipDemo/PC-Win64-Benchmark.asset


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8
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31
Assets/Scripts/Debug/FPSManagerToggleAction.cs


using GameplayIngredients;
using GameplayIngredients.Actions;
using UnityEngine;
public class FPSManagerToggleAction : ActionBase
{
public ToggleGameObjectAction.GameObjectToggle.GameObjectToggleState Toggle;
public override void Execute(GameObject instigator = null)
{
if(Manager.Has<FPSManager>())
{
var manager = Manager.Get<FPSManager>();
switch (Toggle)
{
case ToggleGameObjectAction.GameObjectToggle.GameObjectToggleState.Disable:
manager.FPSRoot.SetActive(false);
break;
case ToggleGameObjectAction.GameObjectToggle.GameObjectToggleState.Enable:
manager.FPSRoot.SetActive(true);
break;
case ToggleGameObjectAction.GameObjectToggle.GameObjectToggleState.Toggle:
manager.FPSRoot.SetActive(!manager.FPSRoot.activeInHierarchy);
break;
default:
break;
}
}
}
}

11
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