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Update Project to 2020.2 / 10.3 (#10)

* Updated to 2020.2.0f1 / 10.2.2

* Fixed Missing Animation manager

* Ignored more files

* Fixed DropFire missing motion vector map

* Fixed old broken CRTs (1/2 remove old assets)

* Fixed old broken CRTs (2/2 new assets + rebuilt lighting)

* Removed Local Packages

* Removed (Again) SceneIDMap Game objects

* Added Profiles for PC-Linux & Windows (Run as Vulkan)

* De-Verbosed Subtitle Manager (now relies on setting)

* Updated Project Version

* Fixed Potential Divide by 0 by using safe normalize

* Fixed "BestFit" warning

* Fixed null toggle object

* Fixed shader error for loading indicator

* Fixed null entry in ToggleGameObjectAction

* Fixed Ring Divid by Zero

* Updated Gameplay Ingredients to 2020.2.1

* Fixed CoreRoom Lookout Cookie

* Silenced SubtitleManager disable logging when not verbose

* Adjusted HIT_FINAL Time Scale because of new timing management.

* Updated Project to 2020.2.3...
/main
GitHub Enterprise 4 年前
当前提交
bceaf90d
共有 306 个文件被更改,包括 6469 次插入4328 次删除
  1. 3
      .gitignore
  2. 10
      Assets/Audio/Script/Cues/SubtitleManager.cs
  3. 4
      Assets/BuildSettings/SpaceshipDemo/PC-Win64-Benchmark.asset
  4. 3
      Assets/BuildSettings/SpaceshipDemo/PC-Win64-Debug.asset
  5. 3
      Assets/BuildSettings/SpaceshipDemo/PC-Win64-Release.asset
  6. 1
      Assets/BuildSettings/SpaceshipDemo/macOS-Release.asset
  7. 35
      Assets/Environment/Decals/LeakingDecal_01.mat
  8. 35
      Assets/Environment/Decals/LeakingDecal_02.mat
  9. 35
      Assets/Environment/Decals/LeakingDecal_03.mat
  10. 35
      Assets/Environment/Decals/Materials/Decal_List.mat
  11. 35
      Assets/Environment/Decals/Materials/Decal_List_2.mat
  12. 35
      Assets/Environment/Decals/Materials/Decal_Logo.mat
  13. 35
      Assets/Environment/Decals/Materials/Decal_Logo_2.mat
  14. 35
      Assets/Environment/Decals/Materials/Decal_Medical.mat
  15. 35
      Assets/Environment/Decals/Materials/Decal_Photo.mat
  16. 35
      Assets/Environment/Decals/Materials/Decal_Scheme.mat
  17. 35
      Assets/Environment/Decals/Materials/Decal_Scheme_2.mat
  18. 27
      Assets/Environment/Modules/Materials/Door.mat
  19. 27
      Assets/Environment/Modules/Materials/Door_A.mat
  20. 27
      Assets/Environment/Modules/Materials/Door_B.mat
  21. 27
      Assets/Environment/Modules/Materials/Door_wrecked.mat
  22. 27
      Assets/Environment/Modules/Materials/Floor.mat
  23. 29
      Assets/Environment/Modules/Materials/Floor_anisotropy.mat
  24. 27
      Assets/Environment/Modules/Materials/Floor_shiny.mat
  25. 27
      Assets/Environment/Modules/Materials/Floor_wrecked.mat
  26. 28
      Assets/Environment/Modules/Materials/Pillar.mat
  27. 29
      Assets/Environment/Modules/Materials/Pillar_Hall.mat
  28. 27
      Assets/Environment/Modules/Materials/Pipe.mat
  29. 27
      Assets/Environment/Modules/Materials/Wall.mat
  30. 27
      Assets/Environment/Modules/Materials/Wall_Hall.mat
  31. 27
      Assets/Environment/Modules/Materials/Wall_Hall_Small.mat
  32. 27
      Assets/Environment/Modules/Materials/Wall_Hall_Small_wrecked.mat
  33. 27
      Assets/Environment/Modules/Materials/Wall_Hall_wrecked.mat
  34. 27
      Assets/Environment/Modules/Materials/Wall_less_detail.mat
  35. 27
      Assets/Environment/Modules/Materials/Wall_less_detail_wrecked.mat
  36. 27
      Assets/Environment/Modules/Materials/Wall_wrecked.mat
  37. 27
      Assets/Environment/Props/Materials/Core.mat
  38. 28
      Assets/Environment/Props/Materials/HoloTable.mat
  39. 27
      Assets/Environment/Props/Materials/HoloTable_Surface.mat
  40. 28
      Assets/Environment/Props/Materials/HoloTable_Wrecked.mat
  41. 32
      Assets/Environment/Props/Materials/Lamp.mat
  42. 28
      Assets/Environment/Props/Materials/Lamp_03.mat
  43. 32
      Assets/Environment/Props/Materials/Lamp_Blue.mat
  44. 28
      Assets/Environment/Props/Materials/Lamp_Blue_02.mat
  45. 27
      Assets/Environment/Props/Materials/Lamp_Off.mat
  46. 28
      Assets/Environment/Props/Materials/Lamp_orange.mat
  47. 28
      Assets/Environment/Props/Materials/PC.mat
  48. 8
      Assets/Environment/Props/Materials/PC_Screen.mat
  49. 28
      Assets/Environment/Props/Materials/Terminal.mat
  50. 27
      Assets/Lighting/Materials/ReferenceValues/ReferenceBlackArtificialGlossy.mat
  51. 27
      Assets/Lighting/Materials/ReferenceValues/ReferenceBlackArtificialRough.mat
  52. 27
      Assets/Lighting/Materials/ReferenceValues/ReferenceBlackNaturalGlossy.mat
  53. 27
      Assets/Lighting/Materials/ReferenceValues/ReferenceBlackNaturalRough.mat
  54. 27
      Assets/Lighting/Materials/ReferenceValues/ReferenceCopper.mat
  55. 27
      Assets/Lighting/Materials/ReferenceValues/ReferenceCopperRough.mat
  56. 27
      Assets/Lighting/Materials/ReferenceValues/ReferenceGold.mat
  57. 27
      Assets/Lighting/Materials/ReferenceValues/ReferenceGoldRough.mat
  58. 27
      Assets/Lighting/Materials/ReferenceValues/ReferenceGreyGlossy.mat
  59. 27
      Assets/Lighting/Materials/ReferenceValues/ReferenceGreyRough.mat
  60. 27
      Assets/Lighting/Materials/ReferenceValues/ReferenceSilver.mat
  61. 27
      Assets/Lighting/Materials/ReferenceValues/ReferenceSilverRough.mat
  62. 27
      Assets/Lighting/Materials/ReferenceValues/ReferenceWhiteGlossy.mat
  63. 27
      Assets/Lighting/Materials/ReferenceValues/ReferenceWhiteRough.mat
  64. 27
      Assets/Lighting/Materials/Tubelight01_emissive_orange.mat
  65. 9
      Assets/Lighting/Textures/TilingNoise01_float_64.vf.meta
  66. 31
      Assets/Materials/CoreRoom/CoreRoomGlass.mat
  67. 8
      Assets/Materials/Prototyping/Unlit-HUD.mat
  68. 29
      Assets/Materials/Prototyping/WhiteMesh-World.mat
  69. 106
      Assets/Resources/FirstPersonCharacter.prefab
  70. 122
      Assets/Resources/FirstPersonCharacter_Wrecked.prefab
  71. 8
      Assets/Resources/GameSaveManager.prefab
  72. 211
      Assets/Samples/Visual Effect Graph/7.2.0/VisualEffectGraph Additions/Subgraphs/Blocks/Interpolate Fade Attribute.vfxblock
  73. 237
      Assets/Samples/Visual Effect Graph/7.2.0/VisualEffectGraph Additions/Subgraphs/Blocks/Vortex.vfxblock
  74. 235
      Assets/Samples/Visual Effect Graph/7.2.0/VisualEffectGraph Additions/Subgraphs/Operators/Bound (Oriented Box).vfxoperator
  75. 209
      Assets/Samples/Visual Effect Graph/7.2.0/VisualEffectGraph Additions/Subgraphs/Operators/Clamp (Sphere).vfxoperator
  76. 210
      Assets/Samples/Visual Effect Graph/7.2.0/VisualEffectGraph Additions/Subgraphs/Operators/Encompass (AABox).vfxoperator
  77. 950
      Assets/Samples/Visual Effect Graph/7.2.0/VisualEffectGraph Additions/Subgraphs/Operators/Encompass (Oriented Box).vfxoperator
  78. 944
      Assets/Samples/Visual Effect Graph/7.2.0/VisualEffectGraph Additions/Subgraphs/Operators/Encompass (Sphere).vfxoperator
  79. 63
      Assets/Samples/Visual Effect Graph/7.2.0/VisualEffectGraph Additions/Subgraphs/Operators/Get Color and Alpha (Current).vfxoperator
  80. 95
      Assets/Samples/Visual Effect Graph/7.2.0/VisualEffectGraph Additions/Subgraphs/Operators/Measure (AABox).vfxoperator
  81. 95
      Assets/Samples/Visual Effect Graph/7.2.0/VisualEffectGraph Additions/Subgraphs/Operators/Measure (Oriented Box).vfxoperator
  82. 235
      Assets/Samples/Visual Effect Graph/7.2.0/VisualEffectGraph Additions/Subgraphs/Operators/Random Position (Circle).vfxoperator
  83. 242
      Assets/Samples/Visual Effect Graph/7.2.0/VisualEffectGraph Additions/Subgraphs/Operators/Random Position (Sphere).vfxoperator
  84. 344
      Assets/Samples/Visual Effect Graph/7.2.0/VisualEffectGraph Additions/Subgraphs/Operators/Sample Multiple Position Map.vfxoperator
  85. 211
      Assets/Samples/Visual Effect Graph/7.2.0/VisualEffectGraph Additions/Subgraphs/Operators/Spring (Sphere).vfxoperator
  86. 46
      Assets/Samples/Visual Effect Graph/7.2.0/VisualEffectGraph Additions/Subgraphs/Operators/Tween/Tween Ease InOut Bounce.vfxoperator
  87. 100
      Assets/Samples/Visual Effect Graph/7.2.0/VisualEffectGraph Additions/Subgraphs/Operators/Tween/Tween Ease InOut Quart.vfxoperator
  88. 48
      Assets/Samples/Visual Effect Graph/7.2.0/VisualEffectGraph Additions/Subgraphs/Operators/Tween/Tween Ease InOut Sine.vfxoperator
  89. 194
      Assets/Samples/Visual Effect Graph/7.2.0/VisualEffectGraph Additions/VFX/Bonfire.vfx
  90. 587
      Assets/Samples/Visual Effect Graph/7.2.0/VisualEffectGraph Additions/VFX/Flames.vfx
  91. 962
      Assets/Samples/Visual Effect Graph/7.2.0/VisualEffectGraph Additions/VFX/Lightning.vfx
  92. 476
      Assets/Samples/Visual Effect Graph/7.2.0/VisualEffectGraph Additions/VFX/Smoke.vfx
  93. 506
      Assets/Samples/Visual Effect Graph/7.2.0/VisualEffectGraph Additions/VFX/Sparks.vfx
  94. 174
      Assets/Scenes/Boot.unity
  95. 444
      Assets/Scenes/MainMenu/MainMenu.unity
  96. 6
      Assets/Scenes/MainMenu/MainMenuSettings.lighting
  97. 2
      Assets/Scenes/MainMenu/MainMenuSettings.lighting.meta
  98. 86
      Assets/Scenes/Spaceship/Spaceship.unity
  99. 889
      Assets/Scenes/Spaceship/Spaceship/LightingData.asset
  100. 2
      Assets/Scenes/Spaceship/Spaceship/LightingData.asset.meta

3
.gitignore


*.sav
.p4ignore
UNITY_EDITOR_VERSION.txt
UserSettings
ProjectSettings/SceneTemplateSettings.json
Packages/packages-lock.json

10
Assets/Audio/Script/Cues/SubtitleManager.cs


private IEnumerator SubtitleHideCouroutine(float time)
{
yield return new WaitForSeconds(time);
Debug.Log("[SubtitleManager] Disabled Subtitle");
if (GameplayIngredientsSettings.currentSettings.verboseCalls)
Debug.Log("[SubtitleManager] Disabled Subtitle");
SubtitleContainer.SetActive(false);
SubtitleText.text = "";
LayoutRebuilder.MarkLayoutForRebuild(SubtitleContainer.GetComponent<RectTransform>());

{
yield return new WaitForSeconds(time);
Debug.Log(string.Format("[SubtitleManager] Set Subtitle : '{0}' at time {1}",text,time));
if(GameplayIngredientsSettings.currentSettings.verboseCalls)
Debug.Log(string.Format("[SubtitleManager] Set Subtitle : '{0}' at time {1}",text,time));
SubtitleContainer.SetActive(true);
SubtitleText.text = text;
LayoutRebuilder.MarkLayoutForRebuild(SubtitleContainer.GetComponent<RectTransform>());

4
Assets/BuildSettings/SpaceshipDemo/PC-Win64-Benchmark.asset


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m_Name: PC-Win64-Benchmark
m_EditorClassIdentifier:
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Category: PC
Name: Win64 - Automated Benchmark (Release)
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BuildPath: Build/Win64/Benchmark/
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3
Assets/BuildSettings/SpaceshipDemo/PC-Win64-Debug.asset


m_Name: PC-Win64-Debug
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Category: PC
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SceneList: {fileID: 11400000, guid: dd790fd6ec20f15478b7a5c9a4052538, type: 2}

3
Assets/BuildSettings/SpaceshipDemo/PC-Win64-Release.asset


m_Name: PC-Win64-Release
m_EditorClassIdentifier:
Name: Win64 (Release)
Category: PC
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SceneList: {fileID: 11400000, guid: dd790fd6ec20f15478b7a5c9a4052538, type: 2}

1
Assets/BuildSettings/SpaceshipDemo/macOS-Release.asset


BuildPath: Build/macOS/Release/
ExecutableName: SpaceshipVFXDemo.app
CleanupBeforeBuild: 1
RunWithArguments:
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35
Assets/Environment/Decals/LeakingDecal_01.mat


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- TransparentDepthPostpass
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- MOTIONVECTORS
- DBufferMesh_M
- DBufferMesh_AO
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- DBufferMesh_AOS
- Mesh_Emissive
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35
Assets/Environment/Decals/LeakingDecal_03.mat


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文件差异内容过多而无法显示
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242
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文件差异内容过多而无法显示
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344
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文件差异内容过多而无法显示
查看文件

46
Assets/Samples/Visual Effect Graph/7.2.0/VisualEffectGraph Additions/Subgraphs/Operators/Tween/Tween Ease InOut Bounce.vfxoperator


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100
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