该项目是使用 Unity 的 Shader Graph 功能创建的自定义着色器的库, 所有着色器都与Lightweight Scriptable Render Pipeline兼容。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
Andy Touch 2d2900ab Switched Snow Shader Rim Effect to use built-in Fresnel Node 7 年前
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Particles - Updated Project to 2018.1b8 7 年前
ColorGradient.ShaderGraph - Updated Project to 2018.1b8 7 年前
ColorGradient.ShaderGraph.meta - Updated Project to 2018.1b8 7 年前
ColorRim.ShaderGraph - Updated Project to 2018.1b8 7 年前
ColorRim.ShaderGraph.meta - Updated Project to 2018.1b8 7 年前
ColoredGhostNoise.ShaderGraph - Updated Project to 2018.1b8 7 年前
ColoredGhostNoise.ShaderGraph.meta - Updated Project to 2018.1b8 7 年前
Hologram.ShaderGraph - Updated to Unity 2018.1b9 7 年前
Hologram.ShaderGraph.meta - Updated Project to 2018.1b8 7 年前
Particles.meta Added Basic Generated-Circle Particle Examples. Updated to 2018.1b4. 7 年前
PhaseInAndOut.ShaderGraph - Updated Project to 2018.1b8 7 年前
PhaseInAndOut.ShaderGraph.meta - Updated Project to 2018.1b8 7 年前
ScrollingTextureOverlay.ShaderGraph - Updated Project to 2018.1b8 7 年前
ScrollingTextureOverlay.ShaderGraph.meta - Updated Project to 2018.1b8 7 年前
Sliced.ShaderGraph - Updated Project to 2018.1b8 7 年前
Sliced.ShaderGraph.meta - Updated Project to 2018.1b8 7 年前
Snow.ShaderGraph Switched Snow Shader Rim Effect to use built-in Fresnel Node 7 年前
Snow.ShaderGraph.meta - Updated Project to 2018.1b8 7 年前
Sub-PBRTextureSample.ShaderSubGraph Added Unity Project (Compatible with 2018.1b3) 7 年前
Sub-PBRTextureSample.ShaderSubGraph.meta - Updated Project to 2018.1b8 7 年前
TextureDissolve.ShaderGraph - Updated Project to 2018.1b8 7 年前
TextureDissolve.ShaderGraph.meta - Updated Project to 2018.1b8 7 年前
ToonRamp.ShaderGraph - Updated Lightweight RP to '0.1.28' 7 年前
ToonRamp.ShaderGraph.meta - Updated Project to 2018.1b8 7 年前