该项目是使用 Unity 的 Shader Graph 功能创建的自定义着色器的库, 所有着色器都与Lightweight Scriptable Render Pipeline兼容。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 

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# =========================
# Project Specific Ignores
# =========================
**/FMODStudioCache.asset
**/fmod_editor.log
**/fmod.log
# =========================
# General Unity Files
# =========================
[Ll]ibrary/
[Tt]emp/
[Oo]bj/
[Bb]uild/
[Bb]uilds/
# Autogenerated VS/MD solution and project files
*.csproj
*.unityproj
*.sln
*.suo
*.user
*.userprefs
*.pidb
*.booproj
.vs/
#Unity3D Generated File On Crash Reports
sysinfo.txt
# =========================
# Operating System Files
# =========================
# OSX
# =========================
.DS_Store
.AppleDouble
.LSOverride
# Thumbnails
._*
# Files that might appear on external disk
.Spotlight-V100
.Trashes
# Directories potentially created on remote AFP share
.AppleDB
.AppleDesktop
Network Trash Folder
Temporary Items
.apdisk
# Windows
# =========================
# Windows image file caches
Thumbs.db
ehthumbs.db
# Folder config file
Desktop.ini
# Recycle Bin used on file shares
$RECYCLE.BIN/
# Windows Installer files
*.cab
*.msi
*.msm
*.msp
# Windows shortcuts
*.lnk
ShaderGraph_ExampleLibrary_Project/.idea