该项目是使用 Unity 的 Shader Graph 功能创建的自定义着色器的库, 所有着色器都与Lightweight Scriptable Render Pipeline兼容。
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Andy Touch 19723999 Added 45 Procedural Shader Graph Examples! Can be examined and modified in the 'ExampleScene-Procedural' scene. 7 年前
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AudioManager.asset Added Unity Project (Compatible with 2018.1b3) 7 年前
ClusterInputManager.asset Added Unity Project (Compatible with 2018.1b3) 7 年前
DynamicsManager.asset Added Unity Project (Compatible with 2018.1b3) 7 年前
EditorBuildSettings.asset Added Unity Project (Compatible with 2018.1b3) 7 年前
EditorSettings.asset Added Unity Project (Compatible with 2018.1b3) 7 年前
GraphicsSettings.asset Added Unity Project (Compatible with 2018.1b3) 7 年前
InputManager.asset Added Unity Project (Compatible with 2018.1b3) 7 年前
NavMeshAreas.asset Added Unity Project (Compatible with 2018.1b3) 7 年前
NetworkManager.asset Added Unity Project (Compatible with 2018.1b3) 7 年前
Physics2DSettings.asset Added Unity Project (Compatible with 2018.1b3) 7 年前
PresetManager.asset Added Unity Project (Compatible with 2018.1b3) 7 年前
ProjectSettings.asset - Updated Lightweight RP to '0.1.28' 7 年前
ProjectVersion.txt - Updated Unity to 2018.1b10 7 年前
QualitySettings.asset Added Unity Project (Compatible with 2018.1b3) 7 年前
TagManager.asset Added 45 Procedural Shader Graph Examples! Can be examined and modified in the 'ExampleScene-Procedural' scene. 7 年前
TimeManager.asset Added Unity Project (Compatible with 2018.1b3) 7 年前
UnityConnectSettings.asset Added Unity Project (Compatible with 2018.1b3) 7 年前