20 次代码提交 (f565c9e3-7975-44cc-b07e-f6aff9345a76)

作者 SHA1 备注 提交日期
Andy Touch fdb0ade1 Added Unity Project (Compatible with 2018.1b3) 7 年前
Andy Touch 9e0ffbd8 Added Basic Generated-Circle Particle Examples. Updated to 2018.1b4. 7 年前
Andy Touch 9783b9d8 New Shader Graph: Spiral Particle 7 年前
Andy Touch ff88691a - Updated Lightweight RP to '0.1.28' 7 年前
Andy Touch 9a8a7c1a - Updated Project to 2018.1b8 7 年前
Andy Touch bc41a526 - Updated to Unity 2018.1b9 7 年前
Andy Touch c89babe6 Switched Snow Shader Rim Effect to use built-in Fresnel Node 7 年前
Andy Touch 223679c7 - Updated Unity to 2018.1b10 7 年前
Andy Touch 074f3b1b Changing Gradient and Glowing Sprite Graphs to use Unlit Master instead of PBR Master 7 年前
Andy Touch 28c307bc Added 45 Procedural Shader Graph Examples! Can be examined and modified in the 'ExampleScene-Procedural' scene. 7 年前
Andy Touch 86a22a94 Removed 'Auto' from 'Ping Pong' Asset/GameObject names 7 年前
Andy Touch 97edaa73 Fixed Toon Ramp Shader Graph to use Remap Node 6 年前
Andy Touch 4d2307c6 Updated Project to 2018.1.5 6 年前
Andy Touch 51431e59 Moved Project to 2018.2b7 6 年前
Andy Touch fbaea213 Set Prototyping Materials to use LWRP Shaders 6 年前
Andy Touch 8a137001 Added new 2018.2 Scenario Graph Examples 6 年前
Andy Touch 5d17831e Merged 2018.2 Branch into Master 6 年前
Brad Weiers 9f51aa10 Updated to 2018.2.18f1 and updated packages 6 年前
Andy Touch bc1ce3d3 Upgraded Project to Unity 2018.3.0f2 6 年前
Andy Touch 928de85a Added TextMesh Pro Essentials Assets 6 年前