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Upgraded Project to Unity 2018.3.0f2
Upgraded Project to Unity 2018.3.0f2
- Upgraded LWRP Package to 4.6.0-preview - Fixed Colored Rim Graph (Swapped to use Fresnel Node)/main
Andy Touch
6 年前
当前提交
bc1ce3d3
共有 11 个文件被更改,包括 677 次插入 和 729 次删除
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5ShaderGraph_ExampleLibrary_Project/Assets/Characters/AngryBots/Player/Materials-CustomShader/ColorRim/PlayerMat-ColorRim.mat
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10ShaderGraph_ExampleLibrary_Project/Assets/Characters/AngryBots/Player/Materials/Player_MAT.mat
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3ShaderGraph_ExampleLibrary_Project/Assets/Environment/Rocks/Floating/Floating02/RockFloating02_Mat.mat
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116ShaderGraph_ExampleLibrary_Project/Assets/ShaderGraphs/MeshRenderers/MeshRenderer-ColorRim.ShaderGraph
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50ShaderGraph_ExampleLibrary_Project/Assets/ShaderGraphs/Scenarios/TriplanarGrassRock-NoiseEdge-Graph.ShaderGraph
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960ShaderGraph_ExampleLibrary_Project/Library/ScriptAssemblies/Unity.PackageManagerUI.Editor.dll
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115ShaderGraph_ExampleLibrary_Project/Library/ScriptAssemblies/Unity.PackageManagerUI.Editor.dll.mdb
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11ShaderGraph_ExampleLibrary_Project/Packages/manifest.json
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123ShaderGraph_ExampleLibrary_Project/ProjectSettings/ProjectSettings.asset
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2ShaderGraph_ExampleLibrary_Project/ProjectSettings/ProjectVersion.txt
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11ShaderGraph_ExampleLibrary_Project/ProjectSettings/VFXManager.asset
116
ShaderGraph_ExampleLibrary_Project/Assets/ShaderGraphs/MeshRenderers/MeshRenderer-ColorRim.ShaderGraph
文件差异内容过多而无法显示
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文件差异内容过多而无法显示
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50
ShaderGraph_ExampleLibrary_Project/Assets/ShaderGraphs/Scenarios/TriplanarGrassRock-NoiseEdge-Graph.ShaderGraph
文件差异内容过多而无法显示
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文件差异内容过多而无法显示
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960
ShaderGraph_ExampleLibrary_Project/Library/ScriptAssemblies/Unity.PackageManagerUI.Editor.dll
文件差异内容过多而无法显示
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文件差异内容过多而无法显示
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115
ShaderGraph_ExampleLibrary_Project/Library/ScriptAssemblies/Unity.PackageManagerUI.Editor.dll.mdb
文件差异内容过多而无法显示
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文件差异内容过多而无法显示
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m_EditorVersion: 2018.2.0f2 |
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m_EditorVersion: 2018.3.0f2 |
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%YAML 1.1 |
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%TAG !u! tag:unity3d.com,2011: |
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--- !u!937362698 &1 |
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VFXManager: |
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m_ObjectHideFlags: 0 |
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m_IndirectShader: {fileID: 0} |
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m_CopyBufferShader: {fileID: 0} |
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m_SortShader: {fileID: 0} |
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m_RenderPipeSettingsPath: |
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m_FixedTimeStep: 0.016666668 |
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m_MaxDeltaTime: 0.05 |
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