This project is a library of different custom shaders created using [Unity 2018.1's Shader Graph feature](https://forum.unity.com/threads/feedback-wanted-shader-graph.511960/). All of the shaders are compatible for the [Lightweight Scriptable Render Pipeline](https://forum.unity.com/threads/feedback-wanted-scriptable-render-pipelines.470095/).
This project is a library of different custom shaders created using [Unity's Shader Graph feature](https://forum.unity.com/threads/feedback-wanted-shader-graph.511960/). All of the shaders are compatible for the [Lightweight Scriptable Render Pipeline](https://forum.unity.com/threads/feedback-wanted-scriptable-render-pipelines.470095/).
The current list of Shader Graphs included:
Contains examples for:
- Mesh Renderers/Skinned Mesh Renderers (located in ExampleScene-Player)
- Simple Particles
- Procedural Graphs and Animations (Using no Textures)
- Sprites
- Some 'Scenarios' such as Triplanar Grass and Vertex Offset Sine Wave
Mesh Renderer:
- Colored Rim
- Scrolling Texture Overlay
- Colored Gradient
- Sliced (Inspired by
[Sliced Shader in Surface Shader Documentation](https://docs.unity3d.com/Manual/SL-SurfaceShaderExamples.html))
- Snow
- Toon Ramp (No Lighting Data so I used a manual Vector 3 property for Light Direction)