该项目是使用 Unity 的 Shader Graph 功能创建的自定义着色器的库, 所有着色器都与Lightweight Scriptable Render Pipeline兼容。
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GitHub be75f764 Updated RM with version numbers 6 年前
ShaderGraph_ExampleLibrary_Project Upgraded Project to Unity 2018.3.0f2 6 年前
.gitignore Updated GitIgnore 7 年前
README.md Updated RM with version numbers 6 年前

README.md

Shader Graph Example Library

Player Lineup

Description

This project is a library of different custom shaders created using Unity's Shader Graph feature. All of the shaders are compatible for the Lightweight Scriptable Render Pipeline.

These Shader Graphs are provided as-is; so your mileage may vary! You are more than welcome to modify/change/extract/use any of the examples.

Contains examples for:

  • Mesh Renderers/Skinned Mesh Renderers (located in ExampleScene-Player)
  • Simple Particles
  • Procedural Graphs and Animations (Using no Textures)
  • Sprites
  • Some 'Scenarios' such as Triplanar Grass and Vertex Offset Sine Wave

Software Requirement

  • Version: Unity 2018.3.0f2
  • Package: com.unity.render-pipelines.lightweight: 4.6.0-preview

Known Issues

There is sometimes an issue when opening the project for the first time that textures set in the Material Inspector aren't being applied properly; the current 'fix' is to open the related Shader Graph, click the "Save' button and the Material should update. :)

Contact

if you have any issues & requests for the Shader Graph Example Library; please reach out to Andy Touch:

And please get in touch if you use any of the examples for anything! :)