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40 行
1.1 KiB
40 行
1.1 KiB
#ifndef SHADERPASS
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#error Undefine_SHADERPASS
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#endif
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// Attributes
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#define ATTRIBUTES_WANT_NORMAL
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#define ATTRIBUTES_WANT_TANGENT // Always present as we require it also in case of anisotropic lighting
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#define ATTRIBUTES_WANT_UV0
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#define ATTRIBUTES_WANT_UV1
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#define ATTRIBUTES_WANT_COLOR
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#if defined(_REQUIRE_UV2) || defined(_REQUIRE_UV3) || defined(DYNAMICLIGHTMAP_ON) || (SHADERPASS == SHADERPASS_DEBUG_VIEW_MATERIAL)
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#define ATTRIBUTES_WANT_UV2
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#endif
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#if defined(_REQUIRE_UV3) || (SHADERPASS == SHADERPASS_DEBUG_VIEW_MATERIAL)
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#define ATTRIBUTES_WANT_UV3
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#endif
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#define VARYING_WANT_POSITION_WS
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#define VARYING_WANT_TANGENT_TO_WORLD
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#define VARYING_WANT_TEXCOORD0
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#define VARYING_WANT_TEXCOORD1
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#ifdef ATTRIBUTES_WANT_UV2
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#define VARYING_WANT_TEXCOORD2
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#endif
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#ifdef ATTRIBUTES_WANT_UV3
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#define VARYING_WANT_TEXCOORD3
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#endif
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#define VARYING_WANT_COLOR
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#if defined(_DOUBLESIDED_LIGHTING_FLIP) || defined(_DOUBLESIDED_LIGHTING_MIRROR)
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#define VARYING_WANT_CULLFACE
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#endif
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// Varying DS - Use for domain shader, are deduced from the above
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// Include structure declaration and packing functions
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#include "LitAttributesVarying.hlsl"
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#include "LitVertexShare.hlsl"
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