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Sebastien Lagarde fd23a655 HDRenderPipeline: Second part of modification still not compiling/working 8 年前
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Builtin Merge pull request #96 from Unity-Technologies/Changed-transparent-opaque-Unlit-pass 8 年前
LayeredLit HDRenderPipeline: Second part of modification still not compiling/working 8 年前
Lit HDRenderPipeline: Second part of modification still not compiling/working 8 年前
Tessellation Merge pull request #96 from Unity-Technologies/Changed-transparent-opaque-Unlit-pass 8 年前
Unlit Merge pull request #96 from Unity-Technologies/Changed-transparent-opaque-Unlit-pass 8 年前
Attributes.hlsl HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline 8 年前
Attributes.hlsl.meta HDRenderLoop: Move FragInput is now global to share code + reorganise debug attributes 8 年前
Builtin.meta Moved debug rendering of tile lists to separate shader pass 8 年前
LayeredLit.meta Merge branch 'master' into LayeredLit 8 年前
Lit.meta Merge branch 'master' into LayeredLit 8 年前
Material.hlsl HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline 8 年前
Material.hlsl.meta First set of files 8 年前
MaterialUtilities.hlsl Fixed baked lightmap so that they are read in RGBM in HDRenderPipeline. 8 年前
MaterialUtilities.hlsl.meta Move SampleBakedGI & CalculateVelocity to MaterialUtilities.hlsl (it allows sharing with MaterialGraph template shader) 8 年前
Tessellation.meta HDRenderPipeline: More rename of UnityEditor.Experimental.ScriptableRenderLoop + minor stuff 8 年前
Unlit.meta Moved debug rendering of tile lists to separate shader pass 8 年前