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Evgenii Golubev 87e85612 Refactor math constant defines 7 年前
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DebugDisplay.cs HDRenderPipeline: Update tile/cluster debug menu 7 年前
DebugDisplay.cs.hlsl merge unity 2017.3 7 年前
DebugDisplay.cs.hlsl.meta HDRenderPipeline: Clean debgu settings 8 年前
DebugDisplay.cs.meta HDRenderPipeline: Clean debgu settings 8 年前
DebugDisplay.hlsl Refactor the UI to have vertex, pixel and tessellation displacement 7 年前
DebugDisplay.hlsl.meta HDRenderPipeline: Clean debgu settings 8 年前
DebugDisplayLatlong.shader unify only_renderers list, fix typos 7 年前
DebugDisplayLatlong.shader.meta Added an option in Lighting debug to display the sky reflection probe cubemap. 8 年前
DebugFullScreen.shader unify only_renderers list, fix typos 7 年前
DebugFullScreen.shader.meta Missing files 8 年前
DebugViewMaterialGBuffer.shader Refactor math constant defines 7 年前
DebugViewMaterialGBuffer.shader.meta Merge branch 'master' 8 年前
DebugViewTiles.shader Move RenderLightingDebug to RenderDebugOverlay 7 年前
DebugViewTiles.shader.meta Moved debug rendering of tile lists to separate shader pass 8 年前
LightingDebugPanel.cs HDRenderPipeline: Update tile/cluster debug menu 7 年前
LightingDebugPanel.cs.meta Created an override for the Lighting debug panel. 8 年前