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20 行
486 B

using System;
using UnityEditor.Experimental.UIElements.GraphView;
using UnityEditor.Experimental.UIElements.GraphView;
namespace UnityEditor.MaterialGraph.Drawing
{
[Serializable]
public class GraphEdgePresenter : EdgePresenter
{
protected GraphEdgePresenter()
{}
public UnityEngine.Graphing.IEdge edge { get; private set; }
public void Initialize(UnityEngine.Graphing.IEdge inEdge)
{
edge = inEdge;
}
}
}