using System; using UnityEditor.Experimental.UIElements.GraphView; using UnityEditor.Experimental.UIElements.GraphView; namespace UnityEditor.MaterialGraph.Drawing { [Serializable] public class GraphEdgePresenter : EdgePresenter { protected GraphEdgePresenter() {} public UnityEngine.Graphing.IEdge edge { get; private set; } public void Initialize(UnityEngine.Graphing.IEdge inEdge) { edge = inEdge; } } }