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49 行
1.3 KiB

using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
#if UNITY_EDITOR
using UnityEditor;
#endif
using UnityEngine.Graphing;
namespace UnityEngine.MaterialGraph
{
[Title("Input/Scene Data/Reflection Probe")]
public class ReflectionProbeNode : CodeFunctionNode
{
public ReflectionProbeNode()
{
name = "ReflectionProbe";
}
public override PreviewMode previewMode
{
get
{
return PreviewMode.Preview3D;
}
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_ReflectionProbe", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_ReflectionProbe(
[Slot(0, Binding.ObjectSpaceNormal)] Vector3 viewDirection,
[Slot(1, Binding.ObjectSpaceViewDirection)] Vector3 worldSpaceNormal,
[Slot(2, Binding.None)] Vector1 lod,
[Slot(3, Binding.None)] out Vector4 color)
{
color = Vector4.one;
return
@"
{
{precision}3 reflect = reflect(-viewDirection, worldSpaceNormal);
color = DecodeHDR(UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, reflect, lod), unity_SpecCube0_HDR);
}
";
}
}
}