using System; using System.Collections.Generic; using System.Linq; using System.Reflection; #if UNITY_EDITOR using UnityEditor; #endif using UnityEngine.Graphing; namespace UnityEngine.MaterialGraph { [Title("Input/Scene Data/Reflection Probe")] public class ReflectionProbeNode : CodeFunctionNode { public ReflectionProbeNode() { name = "ReflectionProbe"; } public override PreviewMode previewMode { get { return PreviewMode.Preview3D; } } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_ReflectionProbe", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_ReflectionProbe( [Slot(0, Binding.ObjectSpaceNormal)] Vector3 viewDirection, [Slot(1, Binding.ObjectSpaceViewDirection)] Vector3 worldSpaceNormal, [Slot(2, Binding.None)] Vector1 lod, [Slot(3, Binding.None)] out Vector4 color) { color = Vector4.one; return @" { {precision}3 reflect = reflect(-viewDirection, worldSpaceNormal); color = DecodeHDR(UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, reflect, lod), unity_SpecCube0_HDR); } "; } } }