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Yao Xiaoling 7ba05ba9 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards. 6 年前
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Adam Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards. 6 年前
Adam.meta Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe. 7 年前
LightingData.asset Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe. 7 年前
LightingData.asset.meta Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe. 7 年前
PBRSpheres.fbx Add files and non large files. 7 年前
PBRSpheres.fbx.meta Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe. 7 年前
PBRSpheres_met.tif Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe. 7 年前
PBRSpheres_met.tif.meta Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe. 7 年前
PBRtest_met.mat Updated shader and materials to use same metallic/spec gloss map and keywords as standard. This will allow substance workflow to work in lightweight. 7 年前
PBRtest_met.mat.meta Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe. 7 年前
ReflectionProbe-0.exr Add files and non large files. 7 年前
ReflectionProbe-0.exr.meta Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe. 7 年前
envHDR.exr Add files and non large files. 7 年前
envHDR.exr.meta Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe. 7 年前
envSky.mat Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe. 7 年前
envSky.mat.meta Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe. 7 年前