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Paul Demeulenaere 8592d7d0 Add an index to RequiresMeshUV, allows require UV1 to UV3 8 年前
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Editor [mat graph] Nested shader now lives inside graph asset. This is used by the material inspector :) 8 年前
Runtime Add an index to RequiresMeshUV, allows require UV1 to UV3 8 年前
Editor.meta [Shader Graph] Fix some assets. 11 年前
Runtime.meta [Material Graph] split into runtime vs editor. Create UI delegation to handle node drawing nicely. 8 年前