使用 JavaScript能使本网站更好的工作。
首页
探索
关于Plastic
登录
unity-tech-cn
/
ScriptableRenderPipeline
关注
29
点赞
0
派生
4
代码
合并请求
版本发布
您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
12
提交
85
分支
28
Plastic标签
C#
71%
HLSL
21.7%
ShaderLab
5.1%
GLSL
2.1%
目录树:
f84484dc
/main
/scriptablerenderloop-materialgraph
/batch_rendering
/vr_sandbox
/Branch_Batching2
/mikko-renderpass
/fptl_cleanup
/vr_fptl_sandbox
/Branch_batcher
/MobileDeferredRenderPass
/vr_api_testbed
/RenderPassXR_Sandbox
/classicDeferredMobile
/EnableVulkanAndES3
/OnTileRenderPass2
/sample_game
/culling
/OTDRP-develop
/Add-support-for-light-specular-color-tint
/stochastic_alpha_test
/Yibing-Project-2
/xr-hdrp-rt-test
/system-shock-transitional-shader
/feature-runtimeTextureCache
/shader-library-include-paths
/asmdef
/namespace
/feature-ReflectionProbeFit
/prototype-decals
/DrawSettings
/projects-TheLastStand
/iridesence
/lw-nolightlist
/Add-physical-light-unity-support
/LightweightPipelineExperimental
/switch_support
/feature-ScreenSpaceProjection
/use-roughness
/LW-BakedIndirect
/Branch_FixObjectMotion
/srp_batcher
/LW-LightOptimizations
/Branch_ScriptableCulling
/LW-LowEnd
/feature-ReflectionProbeBaking
/Improve-shader-generator
/improve-shader-generator-data
/2018.1
/lwr-xr-shader-fixes-sandbox
/uifoldout-fix
/lw-callbacktests
/lwrp-xr-sssm-DrawProc
/lwrp-xr-tim-hacks
/ss3HDRP
/build-automation
/HDRP_SurfaceShader
/tag-1.1.0-beta
/xr-hdrp-pyramids
/lw-bias_per_cascade
/040SimpleLighting
/lw-tangentspacelightingtest
/Lux-for-HDRI
/HDRP_GraphicTests
/projects-system-shock-2018.1
/Change-cluster-Tile-to-dynamic-branch
/Reduce-shader-variant
/lw-shadow-optimization
/LW-DistortionPass
/lw-shader-optimization
/Branch_RemoveCascadeBordersInUI
/Branch_EnableLastSplitFade
/Branch_DebugExposure
/Documentation
/lw-bugfixes
/Branch_DebugExposure2
/Branch_DebugWindowFix
/lw-shadow-keyword
/backport-shader-optimization
/tag-1.1.4-preview
/StackLitWork
/tag-1.1.5-preview
/tag-1.1.6-preview
/stacklit
/StackLit2
/hdrp-staging
0.1.21
0.1.27
0.1.28
0.1.34
1.0.0-beta
1.0.1-beta
1.1.0-beta
1.1.1-preview
1.1.2-preview
1.1.4-preview
1.1.5-preview
1.1.6-preview
2018.1.0f2
SRP_0.1.25
Unity-2017.3.0b10
Unity-2017.3.0b2
Unity-2018.1.0b13
Unity-2018.1.0b2
Unity-2018.1.0b6
Unity-2018.1.0b8
unity-2017.1
unity-2017.1b5
unity-2017.2b4
unity-2017.3.0b1
unity-2018.1.0b13
unity-5.6.0b1
unity-5.6.0b10
unity-5.6.0b5
分支列表
标签列表
${ item.name }
创建分支
${ searchTerm }
从 'f84484dc'
${ noResults }
ScriptableRenderPipeline
/
ScriptableRenderPipeline
/
HDRenderPipeline
/
HDRP
/
Debug
文件历史
Frédéric Vauchelles
f84484dc
[ScreenSpaceProjection] added debug modes
7 年前
..
ColorPickerDebug.cs
Refactor all the code of colorpicking to make a more general version
7 年前
ColorPickerDebug.cs.hlsl
Refactor all the code of colorpicking to make a more general version
7 年前
ColorPickerDebug.cs.hlsl.meta
Refactor all the code of colorpicking to make a more general version
7 年前
ColorPickerDebug.cs.meta
Refactor all the code of colorpicking to make a more general version
7 年前
DebugColorPicker.shader
Fix color picker in game
7 年前
DebugColorPicker.shader.meta
Refactor all the code of colorpicking to make a more general version
7 年前
DebugDisplay.cs
[ScreenSpaceProjection] added debug modes
7 年前
DebugDisplay.cs.hlsl
- Moved GGX Convolution related files to Material/GGXConvolution
7 年前
DebugDisplay.cs.hlsl.meta
HDRenderPipeline: Clean debgu settings
8 年前
DebugDisplay.cs.meta
HDRenderPipeline: Clean debgu settings
8 年前
DebugDisplay.hlsl
[ScreenSpaceProjection] added debug modes
7 年前
DebugDisplay.hlsl.meta
HDRenderPipeline: Clean debgu settings
8 年前
DebugDisplayLatlong.shader
Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary
7 年前
DebugDisplayLatlong.shader.meta
Added an option in Lighting debug to display the sky reflection probe cubemap.
8 年前
DebugFullScreen.shader
Fix NaN checker pass that can't work with intrinsic isnan (as it require /Gic)
7 年前
DebugFullScreen.shader.meta
Missing files
8 年前
DebugViewMaterialGBuffer.shader
Merged GetPositionInput and UpdatePositionInput into one set of GetPositionInput overloads.
7 年前
DebugViewMaterialGBuffer.shader.meta
Merge branch 'master'
8 年前
DebugViewTiles.shader
Merged GetPositionInput and UpdatePositionInput into one set of GetPositionInput overloads.
7 年前
DebugViewTiles.shader.meta
Moved debug rendering of tile lists to separate shader pass
8 年前
LightingDebug.cs
[ScreenSpaceProjection] added debug modes
7 年前
LightingDebug.cs.hlsl
[ScreenSpaceProjection] added debug modes
7 年前
LightingDebug.cs.hlsl.meta
- Moved GGX Convolution related files to Material/GGXConvolution
7 年前
LightingDebug.cs.meta
- Split Debug classes in separate files
7 年前
LightingDebugPanel.cs
[ScreenSpaceProjection] added debug modes
7 年前
LightingDebugPanel.cs.meta
Created an override for the Lighting debug panel.
8 年前
MaterialDebug.cs
Add instancing property view mode
7 年前
MaterialDebug.cs.hlsl
Add instancing property view mode
7 年前
MaterialDebug.cs.hlsl.meta
- Moved GGX Convolution related files to Material/GGXConvolution
7 年前
MaterialDebug.cs.meta
- Split Debug classes in separate files
7 年前
MipMapDebug.cs
Moved MipMap Debug rendering to its own mode.
7 年前
MipMapDebug.cs.hlsl
Moved MipMap Debug rendering to its own mode.
7 年前
MipMapDebug.cs.hlsl.meta
Moved MipMap Debug rendering to its own mode.
7 年前
MipMapDebug.cs.meta
Moved MipMap Debug rendering to its own mode.
7 年前