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Antoine Lelievre edaa6a3d Added VisualizeShadowMasks mode in Lighting debug 7 年前
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ColorPickerDebug.cs Added false color debug mode 7 年前
ColorPickerDebug.cs.hlsl Refactor all the code of colorpicking to make a more general version 7 年前
ColorPickerDebug.cs.hlsl.meta Refactor all the code of colorpicking to make a more general version 7 年前
ColorPickerDebug.cs.meta Refactor all the code of colorpicking to make a more general version 7 年前
DebugColorPicker.shader Moved and renamed InverseLerp to RangeRemap in Common.hlsl 7 年前
DebugColorPicker.shader.meta Refactor all the code of colorpicking to make a more general version 7 年前
DebugDisplay.cs Added false color debug mode 7 年前
DebugDisplay.cs.hlsl Run code formatter. 7 年前
DebugDisplay.cs.hlsl.meta HDRenderPipeline: Clean debgu settings 8 年前
DebugDisplay.cs.meta HDRenderPipeline: Clean debgu settings 8 年前
DebugDisplay.hlsl Run code formatter. 7 年前
DebugDisplay.hlsl.meta HDRenderPipeline: Clean debgu settings 8 年前
DebugDisplayLatlong.shader Re-added modified files for Switch without BOM. 7 年前
DebugDisplayLatlong.shader.meta Added an option in Lighting debug to display the sky reflection probe cubemap. 8 年前
DebugFullScreen.shader Homegenize code of motion vector + fix discrepency between object and camera motion blur 7 年前
DebugFullScreen.shader.meta Missing files 8 年前
DebugViewMaterialGBuffer.shader Rename _MainDepthTexture to _CameraDepthTexture (For builtin compatibility) 7 年前
DebugViewMaterialGBuffer.shader.meta Merge branch 'master' 8 年前
DebugViewTiles.shader Rename _MainDepthTexture to _CameraDepthTexture (For builtin compatibility) 7 年前
DebugViewTiles.shader.meta Moved debug rendering of tile lists to separate shader pass 8 年前
DecalsDebug.cs Run code formatter. 7 年前
DecalsDebug.cs.meta Add debug decal atlas view. 7 年前
FalseColorDebug.cs Added false color debug mode 7 年前
FalseColorDebug.cs.meta Added false color debug mode 7 年前
LightingDebug.cs Added VisualizeShadowMasks mode in Lighting debug 7 年前
LightingDebug.cs.hlsl Added VisualizeShadowMasks mode in Lighting debug 7 年前
LightingDebug.cs.hlsl.meta - Moved GGX Convolution related files to Material/GGXConvolution 7 年前
LightingDebug.cs.meta - Split Debug classes in separate files 7 年前
MaterialDebug.cs Run code formatter. 7 年前
MaterialDebug.cs.hlsl (WIP) Added debug exposure to material debug views. 7 年前
MaterialDebug.cs.hlsl.meta - Moved GGX Convolution related files to Material/GGXConvolution 7 年前
MaterialDebug.cs.meta - Split Debug classes in separate files 7 年前
MipMapDebug.cs Moved MipMap Debug rendering to its own mode. 7 年前
MipMapDebug.cs.hlsl Moved MipMap Debug rendering to its own mode. 7 年前
MipMapDebug.cs.hlsl.meta Moved MipMap Debug rendering to its own mode. 7 年前
MipMapDebug.cs.meta Moved MipMap Debug rendering to its own mode. 7 年前